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Apple brings Final Cut Pro and Logic Pro to iPad

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Re: Apple brings Final Cut Pro and Logic Pro to iPad

#104
post #76
post #49

Earlier quoted context omitted.

As developers of professional audio plugins this is very exciting for us. The horsepower is there and the touch interface allows for some really cool possibilities. We already enjoy using AUM and Cubasis, but will be very interested to see if support for pro hardware improves now on iPad.

I've got a Steam Deck and I've been curious about using that as a music composition tool. The controls offer some interesting possibilities as performance inputs. The problem is that all Windows or Linux music apps tend to presume a large monitor and a mouse and keyboard. I've not found anything terribly usable.

That's a really interesting idea! With the dual trackpads plus all standard controller inputs and the paddles on the back, the Deck is really uniquely positioned here.

You could try plugging in a monitor via HDMI. If you don't have a dock (the JSAUX one is cheap and gets great reviews, but I personally have the official one) you can get a pretty cheap USBC to HDMI cable nearly anywhere. I found some in stock at a random walmart on a road trip. Was able to plug the deck into our van's built-in entertainment system (it still blows my mind that there are now vehicles with TV screens built in).

If you do end up doing it, I'd love to see a video/blog post/whatever about it

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#105
post #49
post #11

Having a full DAW on the go is a killer feature imho. The promise has been there since stuff like 8tracks on the iPhone 3G, and various Audio Units already on iOS. But I’ve always found the workflow very limiting or clunky. (Edit: I’m a Logic Pro user on macOS so my comments reflect getting things into that specifically) The divide from putting down an idea when it hits, to working it into something, has always been…

As developers of professional audio plugins this is very exciting for us. The horsepower is there and the touch interface allows for some really cool possibilities. We already enjoy using AUM and Cubasis, but will be very interested to see if support for pro hardware improves now on iPad.

I love Cubasis, but it definitely has some frustrating bugs. The team is pretty responsive, but I'd be quite interested to see if Logic is any better.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#106
post #56

Earlier quoted context omitted.

Interesting change, I do wonder if the Mac apps will follow suit.

My guess, based on the fact that Logic Pro and FCP, in the nicest way I can say this, haven't had any meaningful core upgrades in a while, is that they're planning some fairly major updates on macOS for both and the plan is to release them as new, subscription-only versions later this year.

Updates to Logic have always been a bit slow though…

That said, if a paid subscription meant that Logic (macOS) got more love and more frequent updates, I’d happily pay for it.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#107
post #81
post #58

Earlier quoted context omitted.

You don’t need to get it. You do you. Every time you’ve replied to one of my comments in the past, it’s been very binary in terms of workflows and the discussions always devolve. So this time I’m leaving it as: I explained why it’s a big deal for me. If you have your own workflows or needs, so be it. But it’s irrelevant to why I like it. I don’t need velocity for a quick idea for example. I just need to get the idea…

Ah, I was going to join in with my own thoughts but this conversation seems to have gotten a little... personal... For the record, I find touchscreen interfaces rather underwhelming. I've tried to love my iPad for creative purposes but I just find trackpad/mouse + keyboard faster and more versatile. Of course - both pale in comparison to physical buttons. I dream of a touchscreen with really convincing haptics. That…

It should go without saying, but I’m not talking about absolute workflows because there are no such things.

Workflows are subjective and contextual. I too use a Mac for a lot of audio work, and I’m not suggesting that one replaces the other in all forms.

I’m simply saying why this is a big deal for that one part of my workflow that had a hole which a Mac doesn’t cover.

The whole “touch vs not” discussion doesn’t add much because it’s not a binary. It’s only a subjective preference for me in my workflows in a specific context.

I’m simply elaborating on why I prefer an iPad in this context. Rebuttals are pointless as a result because it’s not a debate, it’s an elaboration of choice.

So again, I would say to people: “you do you” because my workflow doesn’t impose or force other people’s choices with their own trade offs.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#110
post #80

I guess my mac logic pro license won’t cover the iPad version, right?

This has always bothered me, in general, take games for example ; if I pay $70 for a game on the PS5, why cant I run same game on my PC?

I bought the game, not the platform.

FU - I am paying for running the 'license' of the game on a given GPU/CPU?

its Oracle Licensing policy, recall when Oracle tied your DB lic to a CPU? Fuck that.

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