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Apple brings Final Cut Pro and Logic Pro to iPad

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Re: Apple brings Final Cut Pro and Logic Pro to iPad

#153

I'm still a bit skeptical about Logic's ability to be a full-featured DAW on the iPad. The move is great, but we need to tackle several challenges to make it suitable for final editing rather than just a work support tool: - It needs to have open and comprehensive plugin support - The workflow for uploading and exporting content needs to be seamless, and the iPad OS is still limited in this regard - Screen size and r…

> skeptical about Logic's ability to be a full-featured DAW

It won't be full-featured - it doesn't have to be to make a huge impact. For example, as a new platform for live performances, it will be pretty awesome.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#154
post #34

Earlier quoted context omitted.

Current-gen 12" iPad Pro is 1.5 lbs to the MacBook Air's 2.7 lbs. That's a considerable weight difference still.

You aren't going to use a keyboard case?

I would assume more people using Final Cut Pro will use a keyboard case, but for mobile music production, it there may be more people willing to go without the keyboard case, particularly if you are mostly using it to noodle down ideas, use the on screen instruments, etc.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#155
post #29

Earlier quoted context omitted.

I guess I should expand why not a laptop, but it boils down to removing lots of little friction points that make ephemeral ideas harder to put down. 1. Touch first is important because your instruments are touch as well. Being able to record my live instruments and not have to switch to a trackpad to move between UI elements seems small, but it really keeps me in the zone. 2. Same point above, but basically being abl…

Even as a paying Bitwig subscriber, I don't get it. My instruments are velocity and aftertouch sensitive. Having a touchscreen interface for these instruments is no better than typing on your keyboard to play notes. And then if you want to plug in hardware, you have to either settle for one thing and no charging or buy a dongle. > being able to switch between my live instrument and an on screen virtual one is a big d…

There seems to be a divide between people who find the extra level of abstraction with a keyboard/mouse to be a problem. I don't understand it either, to the point where I see people try to flex with a room full of synthesizers, I just roll my eyes as I pull up my favorite VST

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#156
A subscription for Logic is nuts. It's already $300 software for the Mac. I would be fine paying another one-time fee if it meant I had it forever on my iPad. It really is stellar software, as evidenced by it's two-decade presence in the industry, but to move to subscription feels very... un-Apple (at least in this Professional Media Software context).

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#157

Earlier quoted context omitted.

People are broke and too undisciplined to save up even a little money, so normal software prices look huge in their eyes. That's why subscriptions and splitting a purchase is coming to everything now. It won't take long before the cashier in your local supermarket will ask you if you want to pay everything at once or divide after ringing up your stuff.

That's what literally happens in Brazil, where you can even pay gas on a card and have it split into multiple payments.

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Re: Apple brings Final Cut Pro and Logic Pro to iPad

#158

Earlier quoted context omitted.

I love Cubasis, but it definitely has some frustrating bugs. The team is pretty responsive, but I'd be quite interested to see if Logic is any better.

Logic has been the most intuitive DAW I've used, with Ableton up there but way too busy visually. Cubase/Cubasis has always been riddled with bugs. It was my DAW for two different stints and I loved a lot about it but had to abandon because it wasn't reliable.

I absolutely love Ableton for all my electronic work. Whenever I am composing with virtual instruments (Kontakt, etc) though, Cubase just works better for me (even though it is a beast).

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#159
post #115

Earlier quoted context omitted.

My guess, based on the fact that Logic Pro and FCP, in the nicest way I can say this, haven't had any meaningful core upgrades in a while, is that they're planning some fairly major updates on macOS for both and the plan is to release them as new, subscription-only versions later this year.

Are we talking about the same Logic Pro? https://support.apple.com/en-us/HT203718 shows quite a lot of activity of the last 2 years. Idk what you consider a "meaningful core upgrade".

Those are just releases that improve/change some small workflow stuff, fix bugs, or add minor or niche features like "Spatial Audio mixing with Dolby Atmos" that Apple cares about more than most producers do. The change lists look huge, but if you lose closer its all minor stuff.

The last release with a meaningful core update was 10.5 (May 2020) - the one that introduced Live Loops, major new devices like the new sampler, etc.

If it was a regular company selling its software, 10.5 would have been a paid update/major new version, and 10.6 and 10.7 would have been point updates.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#160
This is great, but why not just have Garage Band work the same / be the same on both platforms?

I'm a PC user; few years ago I realized how great iPad GarageBand was for playing around. Like an idiot, I literally purchased a used MacBook so I can edit my iPad travelling doodles at home with big screen as well, only to realize that they are different software with different capabilities and you cannot seamlessly copy projects from one to another.

I openly admit I'm an idiot for jumping in like that, but for all the discussion on how user friendly and seamless Apple ecosystem is, I still don't think it was a ridiculous assumption to make :-/

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