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Unity to lay off 8% of its workforce

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101–110 of 138 posts

Re: Unity to lay off 8% of its workforce

#101

Anticipating another exodus with unity devs joining the Godot community.

How will they pay their bills by contributing to godot? Would be interesting if it had a paid marketplace and some of the devs could start writing extensions for godot. That would make the engine more popular as well.

I know of several Godot asset stores, at least one significant community-supported extension on GitHub, and a company that sells tutorials and example resources. The ecosystem seems to be growing.

Re: Unity to lay off 8% of its workforce

#102
post #73
post #61

bad omens for elf/linux support. Wait, unity is 7000 people??????

That was news for me, too. I thought they were a much smaller operation. I always thought I was rooting for the underdog vs Unreal, but apparently they're the giant.

They ballooned massively in size after covid (when their IPO occured), in 2019 they were still smaller.

Re: Unity to lay off 8% of its workforce

#103
post #40

Unreal and Godot seem to be doing a number on Unity from both ends. The higher end of the industry is going Unreal while the indie games and hobbyist are going Godot. I imagine this is also why Epic is a Godot donor.

Have there been any well-known games made in Godot yet? When I started with my first proper game which was released a few months ago I went with Unity because I couldn't find any successful examples and the knowledgebase was lacking in comparison with Unity.

Lumencraft is another well-made game using Godot.

4.5min review: https://www.youtube.com/watch?v=w54iBRN8oQQ

Re: Unity to lay off 8% of its workforce

#104
post #63

Perhaps it wasn't wise to use so much money on a malware company [0]. [0]: https://news.ycombinator.com/item?id=32096371

Pedantics, but it's actually "company who made a malware installer"

A company that makes malware is a malware company.

Re: Unity to lay off 8% of its workforce

#105

Unity is a broken company that sells a critically broken engine. Sure, it's a great engine for rapid prototyping & releasing indie titles, but not great for getting to the finish line. I know of teams that have had to take out source licenses and edit the engine to fix & work around bugs so they could actually ship their game. Unity also don't build and release with their engine, like Epic does with Unreal & Fortnite…

I think you are being a little harsh. https://unity.com/madewith/hollow-knight Right now there is no engine better for a small studio of 3-5 people. Godot is VASTLY overrated, and Unreal gets way too complex too fast.

Subnautica, Outer Wilds and Escape from Tarkov are more impressive Unity games on a technical level

Re: Unity to lay off 8% of its workforce

#106

Unity is a broken company that sells a critically broken engine. Sure, it's a great engine for rapid prototyping & releasing indie titles, but not great for getting to the finish line. I know of teams that have had to take out source licenses and edit the engine to fix & work around bugs so they could actually ship their game. Unity also don't build and release with their engine, like Epic does with Unreal & Fortnite…

Just pointing out here that one of the most profitable video games in history is made in Unity (Genshin Impact) as is its followup, Honkai Star Rails.

Other big games made in Unity: Fall Guys, Cuphead, Hollow Knight, Amplitude's Endless games, The Ori series, Tunic, Pokemon Go, Pillars of Eternity, Kerbal Space Program, Rimworld. This list doesn't include the many mobile games made in Unity, where it is by far the leading game engine.

Major games with Unreal: a lot, it owns the AAA space for games using third-party engines.

Major games made with Godot: none yet.

Re: Unity to lay off 8% of its workforce

#107
post #101

Earlier quoted context omitted.

How will they pay their bills by contributing to godot? Would be interesting if it had a paid marketplace and some of the devs could start writing extensions for godot. That would make the engine more popular as well.

I know of several Godot asset stores, at least one significant community-supported extension on GitHub, and a company that sells tutorials and example resources. The ecosystem seems to be growing.

[deleted]

Re: Unity to lay off 8% of its workforce

#108

Earlier quoted context omitted.

I’m a father of a then-little girl who was molested by one of her 2nd grade classmates. What came out of the safety investigation, the boy who molested her was taught that behavior through unmoderated sexually oriented user generated content on Roblox. I am stunned to see you recommending people should actually work for this groomers cesspool, with said content persisting to this day. The only reason I can imagine is…

Anything where you let kids talk to each other will have that problem. Roblox does have various parental controls. Also, Roblox has an ESRB rating of E10+ rating, meaning users need to be at least 10 years old. What's a second grader doing on there? And no, I don't work for Roblox.

How old were you in second grade? About 10 right? Maybe 9 approaching 10. Close enough that your argument is ignorant and terrible.

Re: Unity to lay off 8% of its workforce

#109

Earlier quoted context omitted.

Anything where you let kids talk to each other will have that problem. Roblox does have various parental controls. Also, Roblox has an ESRB rating of E10+ rating, meaning users need to be at least 10 years old. What's a second grader doing on there? And no, I don't work for Roblox.

How old were you in second grade? About 10 right? Maybe 9 approaching 10. Close enough that your argument is ignorant and terrible.

in most places, 9-10 is fourth grade?

Re: Unity to lay off 8% of its workforce

#110
post #105

Earlier quoted context omitted.

I think you are being a little harsh. https://unity.com/madewith/hollow-knight Right now there is no engine better for a small studio of 3-5 people. Godot is VASTLY overrated, and Unreal gets way too complex too fast.

Subnautica, Outer Wilds and Escape from Tarkov are more impressive Unity games on a technical level

But are they good because of Unity or despite Unity?
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