Earlier quoted context omitted.
No amount of UX genius can make a touchscreen visible when the sun is glaring on it. For the Teslas records, it might be because they're exclusively used for short urban trips.
The roof, back and back side windows on a Tesla are tinted, how are you getting screen glare? I've never had that issue.
Automakers are starting to admit that drivers hate touchscreens
481–490 of 1001 posts
Re: Automakers are starting to admit that drivers hate touchscreens
#482Earlier quoted context omitted.
> So what? You've got physical buttons? Big whoop. That physical button that takes 500ms to respond is still as dangerous. No, that's wrong. Problem with touchscreens is that (1) you need to look at them and (2) there is no tactile feedback of whether you pressed it or not and (3) you need to hover your arm in a moving car at just the right spot. Physical buttons cleanly resolve all of these major problems. If the ac…
Why not have haptic feedback like in phones
Re: Automakers are starting to admit that drivers hate touchscreens
#483Tesla unilaterally decided to push out a refactored UI to my old Model S a few months ago, changing the location of numerous functions to new sub-menu paths, and rendering years of muscle memory useless. Not only do I have to re-learn where everything is, but older memories interfere and confuse every time I try to access an infrequently used function. This experience has been irritating at best. It has felt extremel…
"We must change things otherwise our work is not visible."
Re: Automakers are starting to admit that drivers hate touchscreens
#484Earlier quoted context omitted.
> So what? You've got physical buttons? Big whoop. That physical button that takes 500ms to respond is still as dangerous. No, that's wrong. Problem with touchscreens is that (1) you need to look at them and (2) there is no tactile feedback of whether you pressed it or not and (3) you need to hover your arm in a moving car at just the right spot. Physical buttons cleanly resolve all of these major problems. If the ac…
> Physical buttons cleanly resolve all of these major problems > Given that with a physical button you didn't have to take your eyes off the road and given the tactile feedback you know for sure you activated/pressed/moved the control I never understand the "you don't have to look at buttons" argument—my car has lots of physical buttons and to push them, I briefly have to look at the console, find the button, and pre…
Even if that’s the case, you can lightly drag your finger across a row of buttons, and remember that the button is the third one in without taking your eyes off the road.
Re: Automakers are starting to admit that drivers hate touchscreens
#485Touchscreen craze is a suboptimal choice not out of some serious constraint.
What the article points at is just another manifestation of market arrangements (the relative power of manufacturers versus the information and power of consumers) that are slow to generate the counterwailing forces needed to correct course.
A decade of excess accidents here, a decade of screen addiction there and pretty soon you talk about serious negative impact.
Re: Automakers are starting to admit that drivers hate touchscreens
#486Earlier quoted context omitted.
> because it was written by under-experienced software "engineers." I used to be an infotainment software engineer for an Auto maker. There’s this idea in the software industry that because the software behaves poorly on your car’s system, it must’ve been written poorly by someone who didn’t know what they were doing. In my experience it was almost always a matter of the hardware being stretched way past its limits.…
I'm willing to credit this type of feature creep for some of the problem, but only some. Decades ago, we had hardware that was so much less capable than anything anyone has put in a car in ten years that the comparison is absurd. Nonetheless, those old systems were often very capable of doing useful things, and the UIs were often very, very fast by modern standards. And a lot of this was that the software stack was t…
Re: Automakers are starting to admit that drivers hate touchscreens
#487Earlier quoted context omitted.
> Physical buttons cleanly resolve all of these major problems > Given that with a physical button you didn't have to take your eyes off the road and given the tactile feedback you know for sure you activated/pressed/moved the control I never understand the "you don't have to look at buttons" argument—my car has lots of physical buttons and to push them, I briefly have to look at the console, find the button, and pre…
my car has lots of physical buttons and to push them, I briefly have to look at the console, find the button, and press it For things that you do regularly the button should be optimized to not be in the middle of a cluster. Ideally it'll be somewhere you can see easily (like on the steering wheel), and most importantly of all it isn't dependent on context. In my car I can easily turn on the aircon, or change the mus…
I found that I was using the wheel warmer button way more than I through I would. It's located right in middle of a cluster on the central console, in an awkward place to look at (right next to my hips in a blind spot).
I devised a nice and cheap fix for this UI problem that wouldn't be applicable on a touch screen: I put a googly eye sticker on it.
Better tactile feedback, no loss of function, and more whimsy in my otherwise boring car.
Re: Automakers are starting to admit that drivers hate touchscreens
#488Re: Automakers are starting to admit that drivers hate touchscreens
#489"Although they look fancy, Farah said that carmakers can purchase screens for less than $50, making them significantly less expensive than tactile controls."
And a single point of failure.
Re: Automakers are starting to admit that drivers hate touchscreens
#490Earlier quoted context omitted.
I beat Doom on a TI-84. I'm not sure I buy this.
Doom does very little work to draw each frame. It does a handful of small calculations to update the game state, and then traverses a BSP tree and draws some vertical blocks for walls followed by a flood fill for the floor and ceiling (although I suspect that was missing on the TI-84 ports because filling is slow). Calculating and drawing a complex graph often requires far more operations.
When it come out it was mind blowing and I think it's a testament to what can be done when people actually care about the product.
I suspect the issue with software for consumer goods in general is a stake holder/project management one and not software engineering.
If the stake holder cares more about a tick list of features than how well the features work there's not much the engineer can do. In my experience stake holders are often much more interested in their burn down graphs and Gantt charts than in getting a really polished core which could later scale quickly with just config.
You need a product owner with real vision and understanding of what good looks like. It's almost a cliche now to reference Steve Jobs but he really did get that a few really excellent features are better than a laundry list of stuff that sucks.