Earlier quoted context omitted.
What a bunch of absolute horse shit. MP3 isn't slow. I was playing MP3s on a 100 Mhz 486 DX4 in 1996. Certainly a system in 2014 can handle decompressing MP3s on the fly. Even if you didn't want to do it on the fly during game play, they easily could have been decompressed at load time and it would have taken only a couple seconds. It's not like ENTIRE 35 GB of audio needed to be loaded all at once, nobody had that R…
I've benchmarked it myself in my game. It adds a measurable amount of time to loads if you're decompressing all the audio up front to reduce latency, and during streaming it increases CPU usage. Obviously a modern machine can handle a few ogg/mp3 streams in the background during gameplay, but some games are playing dozens or hundreds of sounds at once. "It's not like ENTIRE 35 GB of audio needed to be loaded all at o…
It's like trying to use PNG for texture compression instead of better suited formats.