Faster LZ is not the answer to 150-250 GB video game downloads
31–40 of 267 posts
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#32Earlier quoted context omitted.
This feels wrong. In that, I'd be surprised if they are not using compression. I think folks are just drastically underestimating how many resources are under discussion. And how big they are. Heck, just the geometry is probably far larger than folks anticipate.
It's true. I've seen tons of games use basically uncompressed audio, badly compressed textures, etc... People often repack video games, making programs to compress and decompress them so they are easier to pirate. It's not uncommon to see a 2-3x reduction in size, for bit-identical results.
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#33The Moore's Law is Dead podcast recently did a podcast with an Infinity Ward award-winning effects artist: https://www.youtube.com/watch?v=tmfHxJT1I3I . The crazy thing he mentioned is that if there was zero compression, the latest COD games genuinely had over 1 terabyte of uncompressed assets.
But why?
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#34Earlier quoted context omitted.
It's true. I've seen tons of games use basically uncompressed audio, badly compressed textures, etc... People often repack video games, making programs to compress and decompress them so they are easier to pirate. It's not uncommon to see a 2-3x reduction in size, for bit-identical results.
Textures are not compressed for size on disk, they are compressed to the format that can be directly loaded into the GPU.
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#35Faster internet and cheaper storage is the answer :) Or at the very least just offer two different downloads of the game, one with lossless textures and one with lossy textures...
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#36He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#37Re: Faster LZ is not the answer to 150-250 GB video game downloads
#38Re: Faster LZ is not the answer to 150-250 GB video game downloads
#39Earlier quoted context omitted.
This feels wrong. In that, I'd be surprised if they are not using compression. I think folks are just drastically underestimating how many resources are under discussion. And how big they are. Heck, just the geometry is probably far larger than folks anticipate.
Maybe not for that particular game, but a lot of games have been shown to use uncompressed assets. It's not just speculation.
I can see some benefits to having uncompressed assets in that it would help with asset loading. I'd still be surprised to not have any form of compression at all happening. I'd also be curious to know just how much the assets could be compressed.
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#40https://acronyms.thefreedictionary.com/LZ I think the right definition is this one: Lempel-Ziv (dictionary-based lossless data compression)