He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
Faster LZ is not the answer to 150-250 GB video game downloads
21–30 of 267 posts
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#22He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
Heck, just the geometry is probably far larger than folks anticipate.
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#23He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
[1] https://www.pcgamer.com/biggest-game-install-sizes/
[2] https://www.pcgamer.com/how-hitman-3s-devs-shrank-the-entire...
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#24He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
How does that work?
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#25He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
> they ACTIVELY duplicate their assets on disk so they load a bit faster on HDD How does that work?
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#26Games want to be more photorealistic and the hardware to fake it is getting faster and cheaper. I remember in 2008 when Intel demoed ray tracing[0] for Quake Wars. It ran on a quad-socket (4 CPUs x 2.7GHz) at around 25 FPS, and even Intel admitted that ray tracing is just "brute forcing" the complex optical physics of a scene. Considering between then and now, we have much prettier looking games that do NOT require r…
Not really. A lot of this research included making rudimentary versions of RTGI that could run on hardware of that age(see SVOGI). Of course you can bake everything and make amazing looking levels, that are completely static. But that doesn't work with open-world games, especially if they have different times of day. And it doesn't work in highly dynamic scenes. We basically hit the end of the road for scaling graphics without RT. And now we have hardware that can do realtime path-traced rendering of major AAA titles, and it looks miles better than anything smoke and mirrors could've ever delivered.
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#27He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
This feels wrong. In that, I'd be surprised if they are not using compression. I think folks are just drastically underestimating how many resources are under discussion. And how big they are. Heck, just the geometry is probably far larger than folks anticipate.
People often repack video games, making programs to compress and decompress them so they are easier to pirate. It's not uncommon to see a 2-3x reduction in size, for bit-identical results.
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#28He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
There is no excuse for them to be shipping a 150GB game on the PS5 when so many cross-gen games are 40-60% smaller on PS5 than PS4
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#29He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
This feels wrong. In that, I'd be surprised if they are not using compression. I think folks are just drastically underestimating how many resources are under discussion. And how big they are. Heck, just the geometry is probably far larger than folks anticipate.
Re: Faster LZ is not the answer to 150-250 GB video game downloads
#30He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't u…
If you compress data, it will be smaller and require less i/o to load, so it will load faster. That's ESPECIALLY true on HDDs, but even on SSDs there are decompression algos that run faster than SSD bandwidth. The uncompressed asset cargo cult is hurting everyone who plays their games, no matter what kind of disk they use.