It’s great that Microsoft are still actively maintaining a ~24 year old game! Blizzard ought to take note. A few years back they announced “Warcraft 3 reforged” with great fanfare: a remastered version of the classic Warcraft 3, updated for modern systems with improved graphics etc. It looked/sounded fantastic! But despite it being a paid upgrade, what they released was a buggy mess that did little justice to the cla…
The amazing thing is that this new version of AoE was a fan made upgrade, and they did such a good job that MS brought them in house. The Forgotten Empires team is brilliant and I can't be more grateful to them for bringing back a childhood favorite.
Aztec monks with 1/55 HP no longer die when picking up or dropping a relic
261–267 of 267 posts
Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic
#262Fun fact: The competitive AoE2 scene remains very much alive and thriving. Several top players are able to make a living from it, thanks to streaming revenue and tournament prize money. There are even some streamers, such as T90 and MembTV, that have managed to create successful careers despite not being competitive players themselves.
And some players have come a long way. One of my highlights was, when DauT won the Red Bull Wololo 3 tournament as someone who is playing the game 20+ years. And some fans are doing great stuff too, like this video that was released shortly after (DauT is back): https://www.youtube.com/watch?v=_u-SisO8ers
Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic
#263Earlier quoted context omitted.
>That is, suppose a unit is sitting there at full health, and you research a tech that increases that unit’s max hp? Should the unit now be at less than full health, as if it had been in combat? Users probably don’t like that. >Suppose it is at full health, and then it gets downgraded to a type with less maximum health. Does it stay at it’s current HP? Users probably won’t like being attacked with supercharged units…
Sure, if you fully predict all bugs in advance and compensate for them, nothing is complex, but that's not really feasible.
Uhh, last time I checked, that was literally my job, and specifically what I went to school for!
Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic
#264Earlier quoted context omitted.
Pre-patch, the meta was growing a bit stale and settling upon Crossbows play, or Knights play. (Or sometimes: Crossbows + Knights). An odd greedy defender might go Mangonel (aka: Anti XBow) + Monks (aka: anti-knights), but the game pretty much revolved around Archers (for civs like Britons) or Knights (for civs like Franks), and their closely related counter-units. EDIT: case in point. Vikings, a civilization with nu…
I played aok a bunch and aom a lot more. As a dumb kid a decade ago. It seems like a design failure that the game does not obey the intended rock paper scissors, no?
So the meta pre-patch is that XBows are weak to Skirmishers. (10 E. Skirms can often win vs 20 XBows). Knights are weak to Monks (100 gold to convert a 60-food+75Gold unit is effectively a 120-food + 150-gold swing, so the Monk can die afterwards and you still got an effective conversion. Furthermore, Knights are the same speed as all other knights and have a ton of armor+HP, so the converted knight can likely escape).
If the monk survives for a 2nd or 3rd conversion, even worse. The monk already paid for itself after just one conversion.
The "intended" rock-paper-scissors was that Infantry (ie: Longswords) were countered by XBows. But...
You see, its more important to "force" your opponent into making otherwise worthless units. Skirmishers may counter XBows, but they're nearly useless against all other units in the game. So by "forcing" your opponent into a counter-unit, you've more effectively controlled the game.
So Longswords are countered by XBows. But guess what? XBows were the meta-play to begin with, so you just "forced" the opponent into making good units, what he should have been doing from the start!
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That being said, XBows only counter Infantry when micro comes into play: effectively knowing the XBow move-and-attack cooldowns. Its not a thing beginners do. If you just patrol-move into a pile of infantry, the Longswords kinda do okay.
So its only a counter much like how monks "counter" knights, I assume perfectly play on the part of the XBows (who have nearly the same movement speed, so they can perform a "retreating" kiting maneuver against enemy Longswords). If you are unable to micro like this however, its not really a true counter.
Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic
#265Earlier quoted context omitted.
Blizzard also pulled the original W3 downloads and switched everyone to a non-hd version of Reforged. I'm still mad about that because I paid for both and I'm no longer able to get one of them.
But isn’t Reforged using the same engine as the original, with higher res assets (mostly textures)? At least, I thought so, as that was part of the criticism of Reforged.
Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic
#266Earlier quoted context omitted.
Obviously a dragon doesn’t get damaged at all by a puny little sword. You can’t just say that hitting a dragon with a sword a thousand times would kill it, when none of the attacks can get through the dragon’s armored hide. On the other hand, it will die immediately if pierced by an arrow provided that arrow hits the one spot where the hide is missing a scale. The dragon has 100% DR, except in that one spot.
> Obviously a dragon doesn’t get damaged at all by a puny little sword. You can’t just say that hitting a dragon with a sword a thousand times would kill it, when none of the attacks can get through the dragon’s armored hide. https://www.youtube.com/watch?v=9VDvgL58h_Y
Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic
#267Earlier quoted context omitted.
But strategically placed rounding was in fact the solution to the original problem that in this thread Rationals were proposed as solving... Rational types are not super popular and don't get used that much, most (not all) people that end up using them do it very intentionally and consciously and know what they're dealing with -- if they were more ubiquitious, I suspect more trouble would be seen "in practice". While…
Fun fact many processors actually support decimal types in hardware. I believe you can use them in c with _Decimal. Worked on my Ryzen 3700x and (if memory serves) my M1 mac