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Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

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Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#12

Earlier quoted context omitted.

Note that the April 2023 patch is live, and perhaps one of the biggest changes to the meta ever. I don't think anyone really knows how the new meta will shake out. Build orders will absolutely change this patch. Though I guess that only matters if you were hoping to get to a competitive level. Definitive Edition does have a very good tutorial mode for people interested in online combat, and "Extreme" AI is 100% legit…

What’s new? Seems kind of crazy to introduce a meta changing past to an old game like this that has managed to stay popular.

More buffs to infantry. Players got better and infantry was barely used.

Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#13

Earlier quoted context omitted.

Note that the April 2023 patch is live, and perhaps one of the biggest changes to the meta ever. I don't think anyone really knows how the new meta will shake out. Build orders will absolutely change this patch. Though I guess that only matters if you were hoping to get to a competitive level. Definitive Edition does have a very good tutorial mode for people interested in online combat, and "Extreme" AI is 100% legit…

What’s new? Seems kind of crazy to introduce a meta changing past to an old game like this that has managed to stay popular.

There has been drastic meta changes before too but over the years the units that have been made has remained the same. The earlier meta mostly used to be around archers or cavalry , infantry was simply not viable except with certain civilization(goths) and that too only once you had the whole economy set up to spam their cheap infantry continuosly.

Theve been trying to push infantry with small buffs , and this is patch has seen some more buffs to infantry and infantry civs.

Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#14
post #3

This is a fantastic out of context change log. For even more abstract ones I cannot recommend enough the Dwarf Fortress Bugs Twitter account[0] The last of which is > Flying creatures keep exploding into pieces and dying: Are they crashing into trees? [0]sadly no Mastodon, https://twitter.com/DwarfFortBugs

Paradox Interactive games, especially the Crusader Kings series also have some pretty entertaining change logs. E.g., from Crusader Kings II, Patch 2.4 [0]:

- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive.

- Characters who love their spouses very much are now less likely to join holy orders.

- Paranoid parents should no longer worry about potential plots against dead children.

- Fixed that bedtime stories can no longer be told to dead children

- You no longer punish yourself when a prisoner tries to flee from your prison by charming the guard.

- The Orthodox Patriarch is now concerned if Orthodox rulers have heathens in their court.

- Discovering two vassals of the same sex engaging in carnal activities during pagan feasts no longer let's the liege join in on the fun.

- Ambitious claimant adventurers now move out of the realm if they are targetting their liege

- No longer possible to banish your spouse or concubine

- Decreased monthly decadence gain.

[0]: https://forum.paradoxplaza.com/forum/threads/patch-2-4-chang...

Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#15
Fun fact: The competitive AoE2 scene remains very much alive and thriving. Several top players are able to make a living from it, thanks to streaming revenue and tournament prize money. There are even some streamers, such as T90 and MembTV, that have managed to create successful careers despite not being competitive players themselves.

Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#16
post #10

Earlier quoted context omitted.

Note that the April 2023 patch is live, and perhaps one of the biggest changes to the meta ever. I don't think anyone really knows how the new meta will shake out. Build orders will absolutely change this patch. Though I guess that only matters if you were hoping to get to a competitive level. Definitive Edition does have a very good tutorial mode for people interested in online combat, and "Extreme" AI is 100% legit…

What's up with all of these 18 feudal builds?? And to Hell with the Portuguese fast castle, organ gun OP on arena.

It was always possible to do 18 pop feudal, but today's focus on luring deer is perhaps the biggest change to the meta?

There wasn't any real balance patch. Just people who have gotten much better at luring deer to improve early build orders. Like 3 years ago, you'd just assume 2x Boar + 8x sheep as your early food source. But today, people are adding 2x or even 3x deer to that.

As deer + boars collect food at the fastest rate, you can more consistently go up at lower villager counts. There's also much more precision: killing boars / deer / sheep under the town center more consistently today than before.

--------

TL;DR: Skill improved, people can do 18 pop today even though its always been possible. So people are just getting faster and more optimized.

Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#17

Earlier quoted context omitted.

Note that the April 2023 patch is live, and perhaps one of the biggest changes to the meta ever. I don't think anyone really knows how the new meta will shake out. Build orders will absolutely change this patch. Though I guess that only matters if you were hoping to get to a competitive level. Definitive Edition does have a very good tutorial mode for people interested in online combat, and "Extreme" AI is 100% legit…

What’s new? Seems kind of crazy to introduce a meta changing past to an old game like this that has managed to stay popular.

Pre-patch, the meta was growing a bit stale and settling upon Crossbows play, or Knights play. (Or sometimes: Crossbows + Knights). An odd greedy defender might go Mangonel (aka: Anti XBow) + Monks (aka: anti-knights), but the game pretty much revolved around Archers (for civs like Britons) or Knights (for civs like Franks), and their closely related counter-units.

EDIT: case in point. Vikings, a civilization with numerous infantry buffs, was played as an Archer civ in practice because even with all their infantry buffs, XBow / Arbalest was considered stronger.

The biggest change this patch is a new tech for +1 pierce armor to the Longswords line, which can be researched in Castle Age. Furthermore, the entire line of infantry can upgrade faster, and cheaper. Finally, most infantry civs (Malians, Goths, etc. etc.) have gotten significant economy buffs to make them even stronger. Whether or not its enough for infantry to shine is to be seen.

Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#18
post #2

From the comments: "This was caused by a floating point rounding error. A unit switching jobs internally becomes a different unit (i.e. a monk with a relic becomes a monk without a relic), and when doing that, HP is scaled proportionally based on the old and new max HP using 32-bit floating point maths." And there are YouTube videos about this https://www.youtube.com/watch?v=MytWNbpnAVY

> The formula was probably `return new_maxhp * (old_hp / old_maxhp);` ... > Due to floating point rounding errors, convert_hp(1, 55, 55) equals 0.999999940395355224609375, which is less than 1, which means the unit dies. Ahh. The old "Multiplying and dividing is associative... for the set of reals, not for the subset that you can actually afford to compute with." So it should have been `(new_maxhp * old_hp) / old_max…

Seems all that could have been avoided by using rationals in general and the condition for living being >0 instead of dying The more I write code, the more I notice how rarely one truly should want floats in most kinds of programs and how they almost always carry a whole bag of problems with them.

Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#19
post #10

Earlier quoted context omitted.

What's up with all of these 18 feudal builds?? And to Hell with the Portuguese fast castle, organ gun OP on arena.

It was always possible to do 18 pop feudal, but today's focus on luring deer is perhaps the biggest change to the meta? There wasn't any real balance patch. Just people who have gotten much better at luring deer to improve early build orders. Like 3 years ago, you'd just assume 2x Boar + 8x sheep as your early food source. But today, people are adding 2x or even 3x deer to that. As deer + boars collect food at the fa…

Hera made a video about this recently and attributes it more to all the QoL updates like shift queueing. Sheep actually spawn next to your TC now. Before DE you had to find your first 4 as well.

Re: Aztec monks with 1/55 HP no longer die when picking up or dropping a relic

#20
post #2

From the comments: "This was caused by a floating point rounding error. A unit switching jobs internally becomes a different unit (i.e. a monk with a relic becomes a monk without a relic), and when doing that, HP is scaled proportionally based on the old and new max HP using 32-bit floating point maths." And there are YouTube videos about this https://www.youtube.com/watch?v=MytWNbpnAVY

I wonder if the fix would be vulnerable to "nudging" hit points up by picking up and dropping a relic? :)
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