ok, but who but TheViper or DauT has this issue? ಠ_ಠ (As a Japanese main, nerf Aztecs.)
Sigh
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ok, but who but TheViper or DauT has this issue? ಠ_ಠ (As a Japanese main, nerf Aztecs.)
Sigh
Earlier quoted context omitted.
Note that the April 2023 patch is live, and perhaps one of the biggest changes to the meta ever. I don't think anyone really knows how the new meta will shake out. Build orders will absolutely change this patch. Though I guess that only matters if you were hoping to get to a competitive level. Definitive Edition does have a very good tutorial mode for people interested in online combat, and "Extreme" AI is 100% legit…
What’s new? Seems kind of crazy to introduce a meta changing past to an old game like this that has managed to stay popular.
Earlier quoted context omitted.
Note that the April 2023 patch is live, and perhaps one of the biggest changes to the meta ever. I don't think anyone really knows how the new meta will shake out. Build orders will absolutely change this patch. Though I guess that only matters if you were hoping to get to a competitive level. Definitive Edition does have a very good tutorial mode for people interested in online combat, and "Extreme" AI is 100% legit…
What’s new? Seems kind of crazy to introduce a meta changing past to an old game like this that has managed to stay popular.
Theve been trying to push infantry with small buffs , and this is patch has seen some more buffs to infantry and infantry civs.
This is a fantastic out of context change log. For even more abstract ones I cannot recommend enough the Dwarf Fortress Bugs Twitter account[0] The last of which is > Flying creatures keep exploding into pieces and dying: Are they crashing into trees? [0]sadly no Mastodon, https://twitter.com/DwarfFortBugs
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive.
- Characters who love their spouses very much are now less likely to join holy orders.
- Paranoid parents should no longer worry about potential plots against dead children.
- Fixed that bedtime stories can no longer be told to dead children
- You no longer punish yourself when a prisoner tries to flee from your prison by charming the guard.
- The Orthodox Patriarch is now concerned if Orthodox rulers have heathens in their court.
- Discovering two vassals of the same sex engaging in carnal activities during pagan feasts no longer let's the liege join in on the fun.
- Ambitious claimant adventurers now move out of the realm if they are targetting their liege
- No longer possible to banish your spouse or concubine
- Decreased monthly decadence gain.
[0]: https://forum.paradoxplaza.com/forum/threads/patch-2-4-chang...
Earlier quoted context omitted.
Note that the April 2023 patch is live, and perhaps one of the biggest changes to the meta ever. I don't think anyone really knows how the new meta will shake out. Build orders will absolutely change this patch. Though I guess that only matters if you were hoping to get to a competitive level. Definitive Edition does have a very good tutorial mode for people interested in online combat, and "Extreme" AI is 100% legit…
What's up with all of these 18 feudal builds?? And to Hell with the Portuguese fast castle, organ gun OP on arena.
There wasn't any real balance patch. Just people who have gotten much better at luring deer to improve early build orders. Like 3 years ago, you'd just assume 2x Boar + 8x sheep as your early food source. But today, people are adding 2x or even 3x deer to that.
As deer + boars collect food at the fastest rate, you can more consistently go up at lower villager counts. There's also much more precision: killing boars / deer / sheep under the town center more consistently today than before.
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TL;DR: Skill improved, people can do 18 pop today even though its always been possible. So people are just getting faster and more optimized.
Earlier quoted context omitted.
Note that the April 2023 patch is live, and perhaps one of the biggest changes to the meta ever. I don't think anyone really knows how the new meta will shake out. Build orders will absolutely change this patch. Though I guess that only matters if you were hoping to get to a competitive level. Definitive Edition does have a very good tutorial mode for people interested in online combat, and "Extreme" AI is 100% legit…
What’s new? Seems kind of crazy to introduce a meta changing past to an old game like this that has managed to stay popular.
EDIT: case in point. Vikings, a civilization with numerous infantry buffs, was played as an Archer civ in practice because even with all their infantry buffs, XBow / Arbalest was considered stronger.
The biggest change this patch is a new tech for +1 pierce armor to the Longswords line, which can be researched in Castle Age. Furthermore, the entire line of infantry can upgrade faster, and cheaper. Finally, most infantry civs (Malians, Goths, etc. etc.) have gotten significant economy buffs to make them even stronger. Whether or not its enough for infantry to shine is to be seen.
From the comments: "This was caused by a floating point rounding error. A unit switching jobs internally becomes a different unit (i.e. a monk with a relic becomes a monk without a relic), and when doing that, HP is scaled proportionally based on the old and new max HP using 32-bit floating point maths." And there are YouTube videos about this https://www.youtube.com/watch?v=MytWNbpnAVY
> The formula was probably `return new_maxhp * (old_hp / old_maxhp);` ... > Due to floating point rounding errors, convert_hp(1, 55, 55) equals 0.999999940395355224609375, which is less than 1, which means the unit dies. Ahh. The old "Multiplying and dividing is associative... for the set of reals, not for the subset that you can actually afford to compute with." So it should have been `(new_maxhp * old_hp) / old_max…
Earlier quoted context omitted.
What's up with all of these 18 feudal builds?? And to Hell with the Portuguese fast castle, organ gun OP on arena.
It was always possible to do 18 pop feudal, but today's focus on luring deer is perhaps the biggest change to the meta? There wasn't any real balance patch. Just people who have gotten much better at luring deer to improve early build orders. Like 3 years ago, you'd just assume 2x Boar + 8x sheep as your early food source. But today, people are adding 2x or even 3x deer to that. As deer + boars collect food at the fa…
From the comments: "This was caused by a floating point rounding error. A unit switching jobs internally becomes a different unit (i.e. a monk with a relic becomes a monk without a relic), and when doing that, HP is scaled proportionally based on the old and new max HP using 32-bit floating point maths." And there are YouTube videos about this https://www.youtube.com/watch?v=MytWNbpnAVY