Earlier quoted context omitted.
The Rust ecosystem (with cosmic text and parley) is well on the way to achieving this
Rust does well on the text-shaping and glyph rendering, but the rest of the ecosystem is still massively geared towards Windows and game development. I am rooting for Vello to succeed!
I'm aware of ab_glyph, used by e.g. https://www.egui.rs/ but it looks noticeably non-native to my eyes. For one there seems to be no hinting. So text ends up blurry at 96dpi, and since a glyph stroke is thinner than a pixel the text always appears slightly faded, never able to reach fully black or white.
I wish these libraries would just use native APIs on each platform to render text, then all these problems would already be solved by the OS/browser. Though I'm not sure if the web has good APIs for that.
Maybe there's something better in Rust these days that I missed?