I am a gift card reseller. Pretty much, there are marketplaces where you can sell gift cards and cd keys for games and when a customer places an order, I make an API call to procure that item and deliver it. Currently at 70k Euros a month. It took me about 3 years to get here. And it took a few months to get to 2k monthly revenue.. However, the first two months I was at break even and it took me about a year before I…
What is the wholesale source for the gift cards and CD keys?
Ask HN: Side project of more than $2k monthly revenue? what's your project?
231–240 of 515 posts
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#232I run Afterplay ( https://afterplay.io ). It's a game emulation platform where you bring your own games. It took 18 months from first line of code to 2K. It's now my full time job :)
Hey! I've used Afterplay haha. Funny seeing the creator here. Thanks for making this!
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#233I run HTTP Toolkit ( https://httptoolkit.com ) which passed $2k a couple of years back. No longer a side project, as it's made enough money for me to work on it full time for a fair while now, but it certainly started that way, and it's still a one-man show (plus many wonderful open-source contributors). I suspect that'll be a common theme in answers here though: if you have a side project making $2k a month, in most…
> A few inflection points that made a notable difference (releasing rewriting support & Android support particularly)... Do you mean that improving documentation helped get customers? I have a small side project and I think this is one of its weaker spots, even if it is relatively simple [0]. I noticed "helper popups" are getting used quite extensively. [0]: https://aihelperbot.com/guide
It probably did, but no that's not what I mean, sorry :-). By "rewriting support" I mean adding features that allowed you to rewrite arbitrary network traffic, rather than just viewing it (as in the very first PoC).
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#234I run HTTP Toolkit ( https://httptoolkit.com ) which passed $2k a couple of years back. No longer a side project, as it's made enough money for me to work on it full time for a fair while now, but it certainly started that way, and it's still a one-man show (plus many wonderful open-source contributors). I suspect that'll be a common theme in answers here though: if you have a side project making $2k a month, in most…
Hi Terry, awesome project! Can I use it to MITM my smart TV, or TV stick?
Even with root, certificate pinning can cause problems (as the sibling comment points out) but you can usually defeat that fairly easily: https://httptoolkit.com/blog/frida-certificate-pinning/.
For non-Android, HTTP Toolkit can't set it up for you automatically, but you can absolutely intercept _anything_ manually if you can configure it with your own HTTP proxy setting (fairly common) and add a trusted CA certificate (less common).
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#235I am a gift card reseller. Pretty much, there are marketplaces where you can sell gift cards and cd keys for games and when a customer places an order, I make an API call to procure that item and deliver it. Currently at 70k Euros a month. It took me about 3 years to get here. And it took a few months to get to 2k monthly revenue.. However, the first two months I was at break even and it took me about a year before I…
Have you had any issues with the authorities or law enforcement? Are you planning on shutting it down once you reach a certain figure? (I ask, since this seems very risky!)
My real biggest risk though is when I open up my own store is chargebacks. Digital goods have a very very high chargeback risk, and I need to be clever on how I mitigate that!
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#236Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#237Earlier quoted context omitted.
If it's Apache 2.0 how are you getting royalty payments from it?
Pretty sure the license means you do not have to pay royalties, not that you are disallowed from paying royalties
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#238Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#239I've build BlueRetro [1] an universal Bluetooth controller adapter for nearly all pre-USB gaming console. I made a gross income of around 3K a month last year out of Royalties on the soft for each device sold. It's Apache 2.0 software so people can do whatever they want. I started making money when I decided to list on the GitHub README the list of manufacturers/makers that where sponsoring the project. (Only one per…
What controllers you would recommend for retro games with a great d-pad and buttons? I can't find anything that's even remotely close to native controllers especially for Super NES.
You can connect Wiimotes to PCs over Bluetooth and use any of those Wii-connector controllers through them, which would make them wireless and solve the finding-a-reliable-adapter problem, but I've never managed to make that kind of set-up sufficiently stable. Always having to screw with re-pairing and such.
In the end, my go-to for BT emulation controllers is usually a PS3/4/5 controller. I haven't tried the XBone but I found the d-pad on the XB and XB360 controllers unusably inaccurate, and the face buttons weirdly slow when trying to play old-school Nintendo-hard games. Playstation controller d-pads are much better, and the face buttons feel quicker to switch between, for whatever reason.
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#240I built a Charades-game [1] for both iOS [2] and Android [3]. Launched last year and just recently got to around 2k a month, some months like December are of course better than let's say September because of holidays like New Year etc. It took about 10-12 months reaching those numbers, and I'd say we still have lot's of room for improvement. It's also very low maintenance, but highly scalable. What I do is basically…