I am a gift card reseller. Pretty much, there are marketplaces where you can sell gift cards and cd keys for games and when a customer places an order, I make an API call to procure that item and deliver it. Currently at 70k Euros a month. It took me about 3 years to get here. And it took a few months to get to 2k monthly revenue.. However, the first two months I was at break even and it took me about a year before I…
Ask HN: Side project of more than $2k monthly revenue? what's your project?
211–220 of 515 posts
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#212I run HTTP Toolkit ( https://httptoolkit.com ) which passed $2k a couple of years back. No longer a side project, as it's made enough money for me to work on it full time for a fair while now, but it certainly started that way, and it's still a one-man show (plus many wonderful open-source contributors). I suspect that'll be a common theme in answers here though: if you have a side project making $2k a month, in most…
This is so inspiring! Thanks for sharing your story. I was wondering what the early days of the journey looked like. - What did the first iteration of this product look like? Was it more or less similar, or substantially different from the spirit of httptoolkit today? - How did you go from (some semblance of a product) to first sale? / acquiring first customer? - did you spend anything on marketing/distribution?
Technically, the first iteration was https://github.com/httptoolkit/mockttp - an HTTP integration testing library for JS. Not a desktop app at all! I'd originally built that for testing uses, but as it matured I realised that with a UI and automated setup tools it'd be useful as a complete product (but Mockttp still powers all the internals today, and you can use it directly to build your own custom intercepting proxies too).
For the first real product, the very first public 'launch' was literally a landing page with some demos of the potential UI and a signup form, just to test interest and check it wasn't a terrible idea. The results looked promising, so that was followed a few months later by a very basic but usable free version (entirely read-only, and only supporting Chrome interception) with the freemium features on top appearing a few months after that. From this stage it was all very much the same spirit as today, just less feature complete.
> How did you go from (some semblance of a product) to first sale? / acquiring first customer?
Once I announced the paid version (a blog post to my tiny set of newsletter signups, plus a little response on HN/Reddit/Product Hunt etc) I got a handful of paying customers (but certainly less than 10) within 24 hours. Nice but not a meaningful income, and from that wild peak it dropped back down to maybe one new customer per week or so afterwards, so it was quite slow going at the start.
However, those paying customers (and the mere fact of offering a paid service generally) resulted in _much_ better feedback. Rather than "this is cool" all of a sudden I had real demands for specific features, from people with concrete use cases and money in their hands. The initial paid features were just made up off the top of my head, and honestly didn't create a particularly compelling paid feature set. It's very hard to really know what people will pay for! That feedback was incredibly unbelievably useful to fix that.
From there, building out the key features people asked for over the following 6 months boosted things very significantly, and started to get things moving for real, and then you get into a virtuous circle, where more users => more feedback => better product => more users => ...
> did you spend anything on marketing/distribution?
I tested advertising at a small scale for a few months, but it didn't really work great. I think largely because it's very very freemium - 99% of users pay nothing - so the acquisition cost for a paying user doesn't make sense, and also honestly I don't have much experience with ads and I'm not sure I'm any good at writing them.
Content marketing meanwhile has worked great, keeps passively returning dividends, and cost nothing. I've tried to fill the blog (https://httptoolkit.com/blog/) exclusively with detailed & high-value original content (detailed breakdowns of a recent HTTP security vulnerability, not "top 10 HTTP libraries for Python") which shares well on social networks for an immediate burst of traffic, and then (in most cases) provides both a long-term SEO boost and constant incoming traffic on related topics that converts into users. That starts slow, but again steadily builds up over years, if you keep working at it. Content marketing + SEO are pretty much the only marketing channels I work on right now.
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#213I am a gift card reseller. Pretty much, there are marketplaces where you can sell gift cards and cd keys for games and when a customer places an order, I make an API call to procure that item and deliver it. Currently at 70k Euros a month. It took me about 3 years to get here. And it took a few months to get to 2k monthly revenue.. However, the first two months I was at break even and it took me about a year before I…
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#2147 years ago I started a site project for forwarding logs and metrics from k8s, docker, openshift in Splunk. It is enterprise offering, and I started making money pretty quick. After 6 months I already made 40k, and quit my employer. Tight now this company generates 7 figures, and still run by me with one more person helping with accounting. https://www.outcoldsolutions.com Now I also started macOS development for the…
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#215Earlier quoted context omitted.
Congratulations on your success! > get it out there quick What did "getting it out there" consist of for you? How did you get it out there in the beginning?
> Congratulations on your success! That is very kind of you, thank you. > What did "getting it out there" consist of for you? How did you get it out there in the beginning? For Scanii in particular, the original product was a thin wrapper around an open source AV engine, a hacked on a weekend UX, and a credit card processing integration to collect payment - the very minimal needed to find out if _anyone_ was willing…
I'm a developer by trade, so marketing and the like isn't my forte. Did you use ProductHunt? Indiehackers? Reddit? Twitter? Word of mouth?
Thanks for the reply btw, very helpful info. I've been iterating on something in my free time that fills a very small budgeting niche. I'm going to wrap it up with a website this weekend and see if I can gain any traction. At the very least, I know that if I had found the product I've built for $1.99 a month or something, I would have just paid the money. Hoping that others feel the same.
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#216A friend and I host a monthly dinner club for people interested in ethnic cuisine. We work with a single restaurant each month to create an 8-12 course all inclusive price fixe menu. The food is served family style and is authentic to the region we are hosting. We typically host the dinners on a Tues or Wed when the restaurants in our region aren’t too busy and could use the extra business. So far we’ve hosted 12 din…
I would definitely be interested in something like this coming to our area.
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#217I am a gift card reseller. Pretty much, there are marketplaces where you can sell gift cards and cd keys for games and when a customer places an order, I make an API call to procure that item and deliver it. Currently at 70k Euros a month. It took me about 3 years to get here. And it took a few months to get to 2k monthly revenue.. However, the first two months I was at break even and it took me about a year before I…
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#218Earlier quoted context omitted.
Looks great, will give it a try. Bug found: Your "Buy" page is missing the header bar for navigation etc. edit: Contact page has the same problem. :-)
Actually, it’s a feature :)
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#219I run Afterplay ( https://afterplay.io ). It's a game emulation platform where you bring your own games. It took 18 months from first line of code to 2K. It's now my full time job :)
Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?
#220They're meant to be pages for very easy combinations of text, mixed media, embeds, etc. — let more people create fun/interesting places on the internet. [2]
I started working on mmm.page in Feb 2021, and launched it that May on Hacker News [3], then it hit $2k/mo last year, and has been growing steadily since. There are roughly 30,000+ users at the moment. Revenue has been trickier for this project because it's a SaaS aimed at consumers, who are more price sensitive — but the flip-side is I love working with all the people who use the platforms. Just today, someone shared this moodboard that captured exactly how I've been thinking about it mmm.page [4]. Some other fun examples here [5]. I'm planning a second launch in May. Hopefully some good news to share there.
One note: it's a website, and most people edit it on desktop, but a surprising # of users convert /after/ trying it on mobile. I also found the conversion rate increased significantly after I made the homepage itself editable — thereby demo'ing the product without a login. Just a small note.
Anyway, feel free to reply or DM on Twitter if you have questions — especially re: solo bootstrapping "fun" consumer products that are trying to also become self-sustainable.
[1] https://mmm.page
[2] https://twitter.com/xhfloz/status/1631746024120221698
[3] https://news.ycombinator.com/item?id=27128424