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Semaphore: A Full-Body Keyboard

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Re: Semaphore: A Full-Body Keyboard

#203

Earlier quoted context omitted.

I'll try to package it for Linux this morning. So far nobody asked for it.

Even instructions on which python files to run would also work for me :)

You can find the packages here:

https://github.com/mristin/ski-leu-desktop/releases/download...

https://github.com/mristin/pop-that-balloon-desktop/releases...

If you want to run the code manually, install it in the virtual environment. Then you can simply run commands `ski-leu` or `pop-that-balloon`.

Btw., I use pop-that-balloon for basketball dribbling training, and a friend uses it for boxing. Have fun & please let me know if you use it for yet another sport :).

Edit: removed bullet points

Re: Semaphore: A Full-Body Keyboard

#204

Earlier quoted context omitted.

I'm actually already working on exactly that -- after trying it out on a couple of mini-games such as https://github.com/mristin/pop-that-balloon-desktop , https://github.com/mristin/cactusss-desktop and https://github.com/mristin/ski-leu-desktop . Please let me know if you want to join forces! You can find my contact information at: https://github.com/mristin . I figured that I don't mind my kids playing computer ga…

>> I figured that I don't mind my kids playing computer games as long as they move. These could also be of interest for inspiration as well - basic idea this Youtuber is doing is to use console gamer joystick re-mapper hardware to convert joycon acceleration readings to button presses/button combos. Can you Lose weight by playing Breath of the Wild? - Ringfit Controller Mod Explained Version https://www.youtube.com/w…

Cool ideas!

I implemented a couple of mini-games using a dance mat as well:

https://github.com/mristin/dance-a-mole-desktop

https://github.com/mristin/judo-dance-desktop/

https://github.com/mristin/dance-cat-to-mouse

https://github.com/mristin/burpee-frog-desktop

https://github.com/mristin/dance-runaway-desktop

Dance mat could be even easier to integrate as it acts just as a normal joystick. The problem, though, is that many games expect reaction times achievable with a keyboard & mouse, but leg movements are a bit slower.

The problem with the dance mat is that you can not use it in a school class as you need extra equipment. It worked well in a dojo for my judo classes, though.

Re: Semaphore: A Full-Body Keyboard

#205

If you haven't done so already, see if you can connect with someone on the music side, particularly someone used to working with programmable sound buttons. The combination of your setup plus programmed sound macros could result in something fascinating.

I've got some musical + basic audio background and would love to turn this into a musical instrument or sample generator, just haven't worked out the best way to translate motion to sound yet. Any sound engineers or DJs who want to collaborate, reach out!

Re: Semaphore: A Full-Body Keyboard

#206

This is superbly geeky and I love it! Unless you are missing an arm or a leg. How would one go about adding accessibility to a project like this?

My face-computer interface is probably a better bet if you're working with fewer than four limbs but have full facial control: https://github.com/everythingishacked/CheekyKeys

The next version will be more customizable, so you can create whatever gestures you'd prefer with whatever means at your disposal!

Re: Semaphore: A Full-Body Keyboard

#207

Author here! Pleasant surprise to find my project at the top of HN this morning with such positive feedback :) I'm happy to answer any questions or hear suggestions for future tweaks. Planning to make this into a customizable full-body game controller as well.

Can I just say how much I liked the small details here? Like your choice of matching sweatbands, your jazz hands on the last symbol, your choice of pose for backspace, and the commit message, "Updated readme for pedantry". In your honor, I am performing the chef's-kiss gesture. (Which I hope you will include as you add emoji to your input device.)

The jazz-hands sold it for me, too.

Re: Semaphore: A Full-Body Keyboard

#209
I don't have anything constructive to add except, well done! Total commitment to the bit, investment far in excess of anything reasonable, great execution, full of whimsy, and it's grounded in ancient tech. Hilarious and also deeply impressive, and you pulled it off with a young kid in the house.

Re: Semaphore: A Full-Body Keyboard

#210
post #184

Author here! Pleasant surprise to find my project at the top of HN this morning with such positive feedback :) I'm happy to answer any questions or hear suggestions for future tweaks. Planning to make this into a customizable full-body game controller as well.

Have you considered making a full body musical instrument?

Yes, hoping to do something along these lines for a future update! I'm not sure if it would be individual notes/chords per motion, or something based on samples and a looper. If anyone knows of related projects, I'd love to get some ideas for inspiration.
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