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Semaphore: A Full-Body Keyboard

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Re: Semaphore: A Full-Body Keyboard

#191
post #167

Earlier quoted context omitted.

I don't know if they're on HN yet, but there's a generation for which "writing to disk" has nothing to do with disks of anything.

Depends on when you want to define "nothing to do with disk" as. M.2 was introduced in 2013 which would make them 9 years old by now, but if we look at Samsung's 2006 PATA SSD (with 32GiB!), then they'd be 17 and could well be on here.

Yeah I suppose there's a lot of wiggle room there. Personally I associate disks with circles because:

> In geometry, a disk (also spelled disc) is the region in a plane bounded by a circle. (wikipedia)

So you wouldn't find those in an SSD, it would have to be a spinning disk sort of deal.

Re: Semaphore: A Full-Body Keyboard

#195

Author here! Pleasant surprise to find my project at the top of HN this morning with such positive feedback :) I'm happy to answer any questions or hear suggestions for future tweaks. Planning to make this into a customizable full-body game controller as well.

I'm actually already working on exactly that -- after trying it out on a couple of mini-games such as https://github.com/mristin/pop-that-balloon-desktop , https://github.com/mristin/cactusss-desktop and https://github.com/mristin/ski-leu-desktop . Please let me know if you want to join forces! You can find my contact information at: https://github.com/mristin . I figured that I don't mind my kids playing computer ga…

Demo is very cool, how do I run these games on Unix? Looks like it's an exe file. Is there a way to build this myself.

Re: Semaphore: A Full-Body Keyboard

#196
I had an idea for putting a split keyboard on the cummerbund of a reasonably standard body armor vest, right to each side of the front plate. The display could either be a vest mounted flip out phone (very simple) or it could be displayed on the helmet mounted IVAS system or injected into the front of an image amplification tube. I doubt many people would use it though, due to the learning curve.

Re: Semaphore: A Full-Body Keyboard

#197

Earlier quoted context omitted.

I'm actually already working on exactly that -- after trying it out on a couple of mini-games such as https://github.com/mristin/pop-that-balloon-desktop , https://github.com/mristin/cactusss-desktop and https://github.com/mristin/ski-leu-desktop . Please let me know if you want to join forces! You can find my contact information at: https://github.com/mristin . I figured that I don't mind my kids playing computer ga…

Demo is very cool, how do I run these games on Unix? Looks like it's an exe file. Is there a way to build this myself.

I'll try to package it for Linux this morning. So far nobody asked for it.

Re: Semaphore: A Full-Body Keyboard

#198
post #82

Earlier quoted context omitted.

Knowing about programming semaphores but not visual semaphores seems quite bizarre to me. A bit like thinking flag or register or stack were only computer terms.

I figure it's quite common for non native speaker, no ?

Semaphore basically means "traffic light" in many languages.

Re: Semaphore: A Full-Body Keyboard

#199

Earlier quoted context omitted.

Semaphore flags were for communication between ships. https://en.m.wikipedia.org/wiki/Flag_semaphore Or if your Monty python restaging whuthering heights

Still are, as far as I'm aware. Smoke signals are literally the oldest known semaphore, and fire is recorded to have been used to telegraph signals over 700km per hour in the Byzantine Empire.

> 700km per hour in the Byzantine Empire

Interesting that Byzantine light seems to have been slower than modern light.

Re: Semaphore: A Full-Body Keyboard

#200

Earlier quoted context omitted.

Demo is very cool, how do I run these games on Unix? Looks like it's an exe file. Is there a way to build this myself.

I'll try to package it for Linux this morning. So far nobody asked for it.

Even instructions on which python files to run would also work for me :)
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