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Apple Music Classical

learn.applemusic.apple

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Re: Apple Music Classical

#471

Earlier quoted context omitted.

Spotify's power comes from more than its ubiquity. Pop music, the kind that charts (and the only kind labels care about), is way more commodified than TV shows. If Sony were to make a streaming service with just their music and leave Spotify/Apple Music/Amazon/etc, their artists would simply fail to chart ever again. The advantage of a single streaming service with all the songs is also much greater than one with all…

I also lack the vision to see what could ultimately replace streaming as the primary delivery mechanism for music. It delivers an ongoing revenue stream, the monthly nature of which beats the old "put it out in a new format every few years so everyone has to rebuy everything" in terms of cash flow, although obviously not in overall revenue. I could definitely see streaming wars in music happening like they are in vid…

Sorry for the late reply.

The idea was to create a true streaming service in term of UX. All the same features as you are used to, except you start with the empty catalog and you purchase individual albums and you get the streaming service for free forever (no subscription). The service operating cost being funded by newer purchase. That's why I'm talking about Steam as the model, it's how they operate: you have access to your library forever even if you only pay for games once. (And mostly, you never play much to most of your purchases).

The steady income of subscription service is nice for the streaming platform but it's not nice for the classical music artists: they receive nothing.

Re: Apple Music Classical

#472

Earlier quoted context omitted.

192kHz is overkill of the overkill, but 10bit, seriously?! That is 1024 levels for the whole dynamic range, you are cutting it down to its 64th fraction man! With classical music where it is not filled up to the level of clipping but silent parts contain plenty of details you really must be joking with 10 bits or perhaps rely on listening experience of rap with through the roof bass and inarticulate jabber, there eve…

Even in "loud" music 10 or 12 bit is definitely noticeable. Many modern samplers include a legacy mode meant to mimic the grungy sound of old 10 or 12 bit sampling hardware. It might not be noticeable to non-musicians, but anyone who makes music will hear the difference. Even if you turn off other features that are usually included in tandem, like dac emulators.

That's when it's used as a "bit crusher" effect by converting to 10/12 bit samples by simple truncation, rather than dithering (randomized rounding up or down to the nearest quantization value, with P(round_up) = the relative closeness of the sample to the upper quantization value).

With dithering, the only difference a smaller bit depth makes is a higher noise floor, with the noise being just background white noise (like tape hiss). With most pop music a 10 bit depth with dithering would likely not be audibly worse, since pop music is usually compressed into like the top 10dB of the dynamic range.

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