Chrome ships WebGPU
11–20 of 405 posts
Re: Chrome ships WebGPU
#12Re: Chrome ships WebGPU
#13Re: Chrome ships WebGPU
#14Re: Chrome ships WebGPU
#15At least with WebGL you had C.
Without SPIR-V support this spec is just another tire on the fire that is the modern web.
Re: Chrome ships WebGPU
#16I think Firefox aims to have this in Firefox 113, WebGPU was just enabled by default in nightly last week. https://bugzilla.mozilla.org/show_bug.cgi?id=1746245
Re: Chrome ships WebGPU
#17can this be used in fingerprinting?
Re: Chrome ships WebGPU
#18In case you confused this with webgl as I did: > WebGPU is a new API for the web, which exposes modern hardware capabilities and allows rendering and computation operations on a GPU, similar to Direct3D 12, Metal, and Vulkan. Unlike the WebGL family of APIs, WebGPU offers access to more advanced GPU features and provides first-class support for general computations on the GPU.
And to prevent device fingerprinting, all the operations are specified to deterministically produce the same bit-exact results on all hardware, and the feature set is fixed without any support for extensions, right? Or is this yet another information leak anti-feature that we need to disable?
Re: Chrome ships WebGPU
#19Re: Chrome ships WebGPU
#20In case you confused this with webgl as I did: > WebGPU is a new API for the web, which exposes modern hardware capabilities and allows rendering and computation operations on a GPU, similar to Direct3D 12, Metal, and Vulkan. Unlike the WebGL family of APIs, WebGPU offers access to more advanced GPU features and provides first-class support for general computations on the GPU.
And to prevent device fingerprinting, all the operations are specified to deterministically produce the same bit-exact results on all hardware, and the feature set is fixed without any support for extensions, right? Or is this yet another information leak anti-feature that we need to disable?