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Chrome ships WebGPU

developer.chrome.com

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Re: Chrome ships WebGPU

#2
In case you confused this with webgl as I did:

> WebGPU is a new API for the web, which exposes modern hardware capabilities and allows rendering and computation operations on a GPU, similar to Direct3D 12, Metal, and Vulkan. Unlike the WebGL family of APIs, WebGPU offers access to more advanced GPU features and provides first-class support for general computations on the GPU.

Re: Chrome ships WebGPU

#6
This is HUGE news. Webgpu solves the incentives problem where all actors tries to lock you in to their graphics/compute ecosystem by abstracting over them. It's already the best way to code cross-platform graphics outside the browser. This release in Chrome ought to bring lots more developer mindshare to it, which is an awesome thing.

Re: Chrome ships WebGPU

#8
It's good to know that Apple, MS, Firefox, and Google are all onboard. It's great that browsers are finally taking advantage of the underlying hardware.

Next up for browsers should be NPUs such as Apple's neural engine.

Re: Chrome ships WebGPU

#9

In case you confused this with webgl as I did: > WebGPU is a new API for the web, which exposes modern hardware capabilities and allows rendering and computation operations on a GPU, similar to Direct3D 12, Metal, and Vulkan. Unlike the WebGL family of APIs, WebGPU offers access to more advanced GPU features and provides first-class support for general computations on the GPU.

And to prevent device fingerprinting, all the operations are specified to deterministically produce the same bit-exact results on all hardware, and the feature set is fixed without any support for extensions, right?

Or is this yet another information leak anti-feature that we need to disable?

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