Live data from Hacker News

An early 3D viewer (1986)

fano.co.uk

1–7 of 7 posts

Re: An early 3D viewer (1986)

#3

I read this twice and still don't get it. What was that exactly supposed to be doing?

There was a screen inside the Meccano contraption. I think that when you moved the Meccano frame, it would rotate the axis and the picture inside the screen would move at the same time, thus displaying different angles of the picture. Not 3d but fake perspective.

A bit like the illusion with the Wii remote and the targets moving in sync from Jonnhy Lee.

Re: An early 3D viewer (1986)

#4

I read this twice and still don't get it. What was that exactly supposed to be doing?

I believe this is a rotation encoder that relays the orientation of a mounted monitor (not pictured) to update the virtual orientation of an object rendered on the screen.

Re: An early 3D viewer (1986)

#5

I read this twice and still don't get it. What was that exactly supposed to be doing?

The space frame holds a missing display screen, and is both the output and input device. It outputs a render of a 3D object (Which I assume was probably just some wireframe) on the screen, and you can rotate the space frame around as an input to change the orientation of the render and view it from different angles.

Re: An early 3D viewer (1986)

#6

I read this twice and still don't get it. What was that exactly supposed to be doing?

The space frame holds a missing display screen, and is both the output and input device. It outputs a render of a 3D object (Which I assume was probably just some wireframe) on the screen, and you can rotate the space frame around as an input to change the orientation of the render and view it from different angles.

Creative, if somewhat roundabout way to viewing a 3d object.

Re: An early 3D viewer (1986)

#7

I read this twice and still don't get it. What was that exactly supposed to be doing?

I believe this is a rotation encoder that relays the orientation of a mounted monitor (not pictured) to update the virtual orientation of an object rendered on the screen.

Found a 1998 Alias|Wavefront video showing an evolution of this concept (starting from a 1990 design according to the intro) - in 6DOF:

https://www.youtube.com/watch?v=Ov8VbxyQ8Yc