An early 3D viewer (1986)
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An early 3D viewer (1986)
1–7 of 7 posts
Re: An early 3D viewer (1986)
#2Re: An early 3D viewer (1986)
#3I read this twice and still don't get it. What was that exactly supposed to be doing?
A bit like the illusion with the Wii remote and the targets moving in sync from Jonnhy Lee.
Re: An early 3D viewer (1986)
#4I read this twice and still don't get it. What was that exactly supposed to be doing?
Re: An early 3D viewer (1986)
#5I read this twice and still don't get it. What was that exactly supposed to be doing?
Re: An early 3D viewer (1986)
#6I read this twice and still don't get it. What was that exactly supposed to be doing?
The space frame holds a missing display screen, and is both the output and input device. It outputs a render of a 3D object (Which I assume was probably just some wireframe) on the screen, and you can rotate the space frame around as an input to change the orientation of the render and view it from different angles.
Re: An early 3D viewer (1986)
#7I read this twice and still don't get it. What was that exactly supposed to be doing?
I believe this is a rotation encoder that relays the orientation of a mounted monitor (not pictured) to update the virtual orientation of an object rendered on the screen.