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Procedural 3D mesh generation in a 64kB intro

ctrl-alt-test.fr

31–38 of 38 posts

Re: Procedural 3D mesh generation in a 64kB intro

#31
Wow, I've bookmarked the article for future reference, this is all very cool! I have been working in OpenGL recently on procedural meshes, particularly with L-Systems. My method for drawing branching structures was basically the same as the "Extruding" action the article talks about. The rotating of the splines around an axis is very clever! I am definitely going to use that.

Re: Procedural 3D mesh generation in a 64kB intro

#33
post #31

Wow, I've bookmarked the article for future reference, this is all very cool! I have been working in OpenGL recently on procedural meshes, particularly with L-Systems. My method for drawing branching structures was basically the same as the "Extruding" action the article talks about. The rotating of the splines around an axis is very clever! I am definitely going to use that.

L-Systems are indeed a very good way to get started. We didn't mention it in this article, but it could have been part of the first section. Our demo with cubes intensively used L-systems to organize and animate the cubes (it was briefly mentioned in the making-of - https://www.ctrl-alt-test.fr/2010/behind-incubation/).

Re: Procedural 3D mesh generation in a 64kB intro

#34
post #32

I wonder how to train a large neural net in order to "diffuse" 3D mesh and animations.

If you wanted to use this for a 64k demo then your next trick would be figuring out how to cram it into less than that - you need room for all the code that actually uses the models, as well as the sound, sequencing, and whatnot.

Re: Procedural 3D mesh generation in a 64kB intro

#35

On the topic of demo, honestly one of the communities I miss from the twitter downfall is one tweet shaders. As someone without a graphics background, almost everything on https://nitter.net/search?q=%23つぶやきGLSL is straight up pure magic.

You might enjoy checking https://www.shadertoy.com/ . The shaders there are likely to be longer than a tweet, but that also means they're more readable and it can be a good way to understand how they work.

They have an Android app.

https://www.shadertoy.com/view/4ldSRN

Re: Procedural 3D mesh generation in a 64kB intro

#36

If you are interested in learning demoscene stuff, Revision 2023 which is about to take place in roughly two weeks, features some workshops in this regard also available as online streams.

+1 to attending Revision 2023 (in Saarbrücken or online): https://2023.revision-party.net/ I'm the author of the article, and I'll be at Revision. I'll give a seminar on shader minification -- another topic not discussed in the article.

Will there be open live streams for everyone to access this year also? I watched Revision live during most of the event and it was definitely a high-point for me. I want to go in person also some time, but not this year.

Re: Procedural 3D mesh generation in a 64kB intro

#37

Earlier quoted context omitted.

+1 to attending Revision 2023 (in Saarbrücken or online): https://2023.revision-party.net/ I'm the author of the article, and I'll be at Revision. I'll give a seminar on shader minification -- another topic not discussed in the article.

Will there be open live streams for everyone to access this year also? I watched Revision live during most of the event and it was definitely a high-point for me. I want to go in person also some time, but not this year.

Yes.

Re: Procedural 3D mesh generation in a 64kB intro

#38

Earlier quoted context omitted.

Will there be open live streams for everyone to access this year also? I watched Revision live during most of the event and it was definitely a high-point for me. I want to go in person also some time, but not this year.

Yes.

Awesome :D
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