Fun challenge, but reminds me of my major pet peeve with the Delta inflight UI: The landing page looks empty! I frequently think it's broken or still loading. All it features is the "New Releases - View" box in the bottom. I would expect to see something else there. Images of the first three featured movies perhaps? Anything other than the blank blue background. (Dear delta engineers on HN, please add some preview im…
> (Dear delta engineers on HN, please add some preview images to this page). Delta (most likely) doesn't have actual engineers that handle the day to day work on the IFE systems, most of it is outsourced. I can't remember if they were a client or a not, but a lot of IFE systems (even byod ones) are sold by Panasonic and they basically run on a system that somehow felt worse than a RPI 3, and the bugs.... while workin…
In-Flight Entertainment Challenge
71–80 of 84 posts
Re: In-Flight Entertainment Challenge
#72I would have been absolutely dead without access to Google, for CSS
Re: In-Flight Entertainment Challenge
#73Earlier quoted context omitted.
Are they confusing titles UX designers with UX (software) engineers? I mean, I guess, then its just a matter of everyone calling the role something different. My wife is a UXD, but she has never been called an engineer before.
FAANGs have UX Engineers whos main goal is to typically prototype ideas. The code they write is not always submitted to source. So a UXD works with a UXE to make ideas happen quickly to vet them out.
Re: In-Flight Entertainment Challenge
#74Earlier quoted context omitted.
Idk, those two terms are as different to me as URL vs URI. Searching it will yield a long explanation about the differences, but IRL people will use them interchangeably.
People do this a lot, but those of us who actually do the work instead of sit and talk in meetings about the work know that there is a huge difference between writing React components (UI) and designing flows in Figma (UX). It's just outsiders who say UI/UX as if they are the same thing.
Re: In-Flight Entertainment Challenge
#75Earlier quoted context omitted.
Chances of someone not having a screen with them on a plane these days are slim. I'd rather they used whatever budget they have for this into better in-flight internet speeds with lower prices. Then there's almost zero need for screens behind seats as everyone can just use whatever they prefer to consume whatever media they normally would.
I mostly agree, but I still use the in-seat screen for the flight map.
Some planes have external cameras too which can be interesting - you could have those on the inflight wifi too.
Re: In-Flight Entertainment Challenge
#76Earlier quoted context omitted.
Idk, those two terms are as different to me as URL vs URI. Searching it will yield a long explanation about the differences, but IRL people will use them interchangeably.
People do this a lot, but those of us who actually do the work instead of sit and talk in meetings about the work know that there is a huge difference between writing React components (UI) and designing flows in Figma (UX). It's just outsiders who say UI/UX as if they are the same thing.
Re: In-Flight Entertainment Challenge
#77html width 100% height 100% overflow: hidden Please don't do this. I would love to try it, but it's unusable on phone even on desktop mode.
Re: In-Flight Entertainment Challenge
#78> Rapidly translating UIs into code is a core skill for UX engineers Maybe I'm confusing the terms, but in our company UX engineers main job is to "figure out" the user flow. It's kinda UI but with mostly boxes (colors, fonts, animations will be added by designers/coders later). It's closer to product management than programming actually.
Idk, those two terms are as different to me as URL vs URI. Searching it will yield a long explanation about the differences, but IRL people will use them interchangeably.
Re: In-Flight Entertainment Challenge
#79Here’s another challenge: Create fun games to play in these flights. The games available are usually poor and slow. Is it a technical limitation such as too many screens and not enough processing power to go around? Or maybe no good HID (Human Interface Device) controllers? Touch-screens should be okay, especially for turn-based games, but maybe continuously pushing your finger against the screen would make the perso…
The tech crowd here is stuck on the technology limits, but this right here is main reason. It would drive me nuts if someone was trying to play a fast interactive game on a touch screen behind me while I was trying to sleep. It’s bad enough when people jam the screen when picking a movie.
Re: In-Flight Entertainment Challenge
#80Earlier quoted context omitted.
I mostly agree, but I still use the in-seat screen for the flight map.
You could have that available on the inflight wifi would work fine, local image/tile server to a certain level globally, cache the area under the projected flightpath before departure, then update the cache as time goes on. Some planes have external cameras too which can be interesting - you could have those on the inflight wifi too.