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In-Flight Entertainment Challenge

blog.mand3l.com

71–80 of 84 posts

Re: In-Flight Entertainment Challenge

#71
post #6

Fun challenge, but reminds me of my major pet peeve with the Delta inflight UI: The landing page looks empty! I frequently think it's broken or still loading. All it features is the "New Releases - View" box in the bottom. I would expect to see something else there. Images of the first three featured movies perhaps? Anything other than the blank blue background. (Dear delta engineers on HN, please add some preview im…

> (Dear delta engineers on HN, please add some preview images to this page). Delta (most likely) doesn't have actual engineers that handle the day to day work on the IFE systems, most of it is outsourced. I can't remember if they were a client or a not, but a lot of IFE systems (even byod ones) are sold by Panasonic and they basically run on a system that somehow felt worse than a RPI 3, and the bugs.... while workin…

Delta's latest IFE is developed in-house and is actually quite nice. Their previous IFE (currently on most planes) is Panasonic.

Re: In-Flight Entertainment Challenge

#73

Earlier quoted context omitted.

Are they confusing titles UX designers with UX (software) engineers? I mean, I guess, then its just a matter of everyone calling the role something different. My wife is a UXD, but she has never been called an engineer before.

FAANGs have UX Engineers whos main goal is to typically prototype ideas. The code they write is not always submitted to source. So a UXD works with a UXE to make ideas happen quickly to vet them out.

I was a UX prototyper at Microsoft myself, that’s how I met my wife who was working as a UX designer in the same studio. We didn’t have a name for it, my official title was just SWE. I haven’t heard of UXE being a real title at the current FAANG I work for, but I no longer work in a design studio.

Re: In-Flight Entertainment Challenge

#74
post #57

Earlier quoted context omitted.

Idk, those two terms are as different to me as URL vs URI. Searching it will yield a long explanation about the differences, but IRL people will use them interchangeably.

People do this a lot, but those of us who actually do the work instead of sit and talk in meetings about the work know that there is a huge difference between writing React components (UI) and designing flows in Figma (UX). It's just outsiders who say UI/UX as if they are the same thing.

[deleted]

Re: In-Flight Entertainment Challenge

#75
post #8

Earlier quoted context omitted.

Chances of someone not having a screen with them on a plane these days are slim. I'd rather they used whatever budget they have for this into better in-flight internet speeds with lower prices. Then there's almost zero need for screens behind seats as everyone can just use whatever they prefer to consume whatever media they normally would.

I mostly agree, but I still use the in-seat screen for the flight map.

You could have that available on the inflight wifi would work fine, local image/tile server to a certain level globally, cache the area under the projected flightpath before departure, then update the cache as time goes on.

Some planes have external cameras too which can be interesting - you could have those on the inflight wifi too.

Re: In-Flight Entertainment Challenge

#76
post #57

Earlier quoted context omitted.

Idk, those two terms are as different to me as URL vs URI. Searching it will yield a long explanation about the differences, but IRL people will use them interchangeably.

People do this a lot, but those of us who actually do the work instead of sit and talk in meetings about the work know that there is a huge difference between writing React components (UI) and designing flows in Figma (UX). It's just outsiders who say UI/UX as if they are the same thing.

I'm a backend SWE. How are those two roles not just UI designers and UI SWEs? Or frontend as our team would say. I get that "experience" suggests something grander than "interface," but that sounds like how I call myself a SWE just to sound better than programmer (which nobody calls themselves anymore, so there's no real difference). Maybe instead of backend we can say "cloud-end" cause "RESTful JSON API" lost its zing.

Re: In-Flight Entertainment Challenge

#77
post #2

html width 100% height 100% overflow: hidden Please don't do this. I would love to try it, but it's unusable on phone even on desktop mode.

For a very _very_ amateur web developer, why would you not want to design a webpage like this? What difficulties would you run into if you designed a web-app in this way?

Re: In-Flight Entertainment Challenge

#78
post #29

> Rapidly translating UIs into code is a core skill for UX engineers Maybe I'm confusing the terms, but in our company UX engineers main job is to "figure out" the user flow. It's kinda UI but with mostly boxes (colors, fonts, animations will be added by designers/coders later). It's closer to product management than programming actually.

Idk, those two terms are as different to me as URL vs URI. Searching it will yield a long explanation about the differences, but IRL people will use them interchangeably.

(Doesn't help that uri and url look very similar in printing)

Re: In-Flight Entertainment Challenge

#79

Here’s another challenge: Create fun games to play in these flights. The games available are usually poor and slow. Is it a technical limitation such as too many screens and not enough processing power to go around? Or maybe no good HID (Human Interface Device) controllers? Touch-screens should be okay, especially for turn-based games, but maybe continuously pushing your finger against the screen would make the perso…

> maybe continuously pushing your finger against the screen would make the person seated in front angry after some time

The tech crowd here is stuck on the technology limits, but this right here is main reason. It would drive me nuts if someone was trying to play a fast interactive game on a touch screen behind me while I was trying to sleep. It’s bad enough when people jam the screen when picking a movie.

Re: In-Flight Entertainment Challenge

#80
post #75

Earlier quoted context omitted.

I mostly agree, but I still use the in-seat screen for the flight map.

You could have that available on the inflight wifi would work fine, local image/tile server to a certain level globally, cache the area under the projected flightpath before departure, then update the cache as time goes on. Some planes have external cameras too which can be interesting - you could have those on the inflight wifi too.

I’m sure that’s exactly the sort of complicated technology product that airlines would excel at delivering.
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