Earlier quoted context omitted.
Tons of studios are now using Unreal for final rendering, including Disney and several blockbuster movies. The fantastic thing about Unreal is that you can do realtime rendering on-set (e.g. for directorial choices/actor feedback) and then post-production upscale it with the ceiling only being cost. Unreal in the TV/Movie industry is already huge and only getting bigger, year-on-year. You've definitely seen a TV or M…
Which Disney films use Unreal for final render? Disney has two separate path tracing renderers that are in active development and aren’t in danger of being replaced by Unreal. https://disneyanimation.com/technology/hyperion/ https://renderman.pixar.com/ These renderers are comparable in use case & audience to MoonRay, which is why I don’t think you’re correct that MoonRay needs external contribution to survive. “Used…
Edit: I worked on this, Adding reference video from GDC https://youtu.be/pnigQTOig8k?t=510