i'm curious: what is the incentive for dreamworks to open-source this? surely having exclusive access to a parallel renderer of this quality is a competitive advantage to other studios?
DreamWorks releases OpenMoonRay source code
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Re: DreamWorks releases OpenMoonRay source code
#22Earlier quoted context omitted.
Even still, what's the incentive to open-source? So the community can bootstrap a better solution than Pixar?
By showing they care about open source, there's a chance they'll attract developers and animators who care about that.
Still, dumping it into FOSS community is not the worst graveyard for commercial software...
Re: DreamWorks releases OpenMoonRay source code
#23previous discussion https://news.ycombinator.com/item?id=32357470
Re: DreamWorks releases OpenMoonRay source code
#24Re: DreamWorks releases OpenMoonRay source code
#25Wonder how it fares against the monopoly of Pixar’s Renderman.
Re: DreamWorks releases OpenMoonRay source code
#26For anyone that is curious, this is the paper that describes the core vectorized path tracing architecture in Moonray: http://www.tabellion.org/et/paper17/MoonRay.pdf Extracting sufficient coherency from path tracing in order to be able to get good SIMD utilization is a surprisingly difficult problem that much research effort has been poured into, and Moonray has a really interesting solution!
Huh, I'd have assumed SIMD would just be exploited to improve quality without a perf hit, by turning individual paths into ever so slightly dispersed path-packets likely to still intersect the same objects. More samples per path traced...
Re: DreamWorks releases OpenMoonRay source code
#27i'm curious: what is the incentive for dreamworks to open-source this? surely having exclusive access to a parallel renderer of this quality is a competitive advantage to other studios?
The exception, of course, is James Cameron and his Avatar series. People will absolutely watch something that looks 10x better because the visual fidelity itself is the draw, it's the main attraction over the story. This is usually not the case in most movies however.
Re: DreamWorks releases OpenMoonRay source code
#28Wonder how it fares against the monopoly of Pixar’s Renderman.
I don't think there is a monopoly renderer.
Re: DreamWorks releases OpenMoonRay source code
#29Anybody has a success with build & run it under Linux? (Debian 11.x/Ubuntu 22.04.x)
https://docs.openmoonray.org/getting-started/installation/bu...
Re: DreamWorks releases OpenMoonRay source code
#30Anybody has a success with build & run it under Linux? (Debian 11.x/Ubuntu 22.04.x)