i'm curious: what is the incentive for dreamworks to open-source this? surely having exclusive access to a parallel renderer of this quality is a competitive advantage to other studios?
DreamWorks releases OpenMoonRay source code
11–20 of 154 posts
Re: DreamWorks releases OpenMoonRay source code
#12For anyone that is curious, this is the paper that describes the core vectorized path tracing architecture in Moonray: http://www.tabellion.org/et/paper17/MoonRay.pdf Extracting sufficient coherency from path tracing in order to be able to get good SIMD utilization is a surprisingly difficult problem that much research effort has been poured into, and Moonray has a really interesting solution!
And for this use case, it makes perfect sense!
Re: DreamWorks releases OpenMoonRay source code
#13i'm curious: what is the incentive for dreamworks to open-source this? surely having exclusive access to a parallel renderer of this quality is a competitive advantage to other studios?
The other large studios that compete with them (e.g. Pixar) already have their own just-as-good renderers.
Re: DreamWorks releases OpenMoonRay source code
#14Earlier quoted context omitted.
The other large studios that compete with them (e.g. Pixar) already have their own just-as-good renderers.
Even still, what's the incentive to open-source? So the community can bootstrap a better solution than Pixar?
Re: DreamWorks releases OpenMoonRay source code
#15Earlier quoted context omitted.
The other large studios that compete with them (e.g. Pixar) already have their own just-as-good renderers.
Even still, what's the incentive to open-source? So the community can bootstrap a better solution than Pixar?
Re: DreamWorks releases OpenMoonRay source code
#16i'm curious: what is the incentive for dreamworks to open-source this? surely having exclusive access to a parallel renderer of this quality is a competitive advantage to other studios?
Re: DreamWorks releases OpenMoonRay source code
#17i'm curious: what is the incentive for dreamworks to open-source this? surely having exclusive access to a parallel renderer of this quality is a competitive advantage to other studios?
Re: DreamWorks releases OpenMoonRay source code
#18For anyone that is curious, this is the paper that describes the core vectorized path tracing architecture in Moonray: http://www.tabellion.org/et/paper17/MoonRay.pdf Extracting sufficient coherency from path tracing in order to be able to get good SIMD utilization is a surprisingly difficult problem that much research effort has been poured into, and Moonray has a really interesting solution!
Re: DreamWorks releases OpenMoonRay source code
#19Re: DreamWorks releases OpenMoonRay source code
#20For anyone that is curious, this is the paper that describes the core vectorized path tracing architecture in Moonray: http://www.tabellion.org/et/paper17/MoonRay.pdf Extracting sufficient coherency from path tracing in order to be able to get good SIMD utilization is a surprisingly difficult problem that much research effort has been poured into, and Moonray has a really interesting solution!
Is there any comparisons to GPU-accelerated rendering? It seems most people are going that direction rather than trying to optimize for CPUs these days, especially via AVX instructions.
Pixar did a presentation on bringing GPU rendering to Renderman, which goes over some of the challenges: https://www.youtube.com/watch?v=tiWr5aqDeck