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Magnificent looking HTML5 game - "Project Blaze Zero"

scirra.com

31–40 of 43 posts

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#31
post #30

Earlier quoted context omitted.

Go to about:config , what are the values for the webgl.disabled and webgl.force-enabled? If webgl.disabled is true set this to false. If that doesn't help you could try forcing it to be enabled. Also, do you have the most up to date graphics drivers? This could be another thing to consider.

webgl.disabled is false by default. I switched the force-enabled on but it dodn't make any noticeable difference. I should have mentioned I'm using the nouveau driver. I get slightly better performance with the proprietary nvidia driver. In my experience most games will either work about as well with nouveau or not at all.

Seems to perhaps be a problem with WebGL and that particular driver perhaps, someone has a similar problem on this page: http://www.reddit.com/r/gamedev/comments/mk7sf/creating_pseu...

Nouveau looks like a cool project, it's probably worth raising it with them as WebGL is going to be important in the future.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#32
post #22
post #20

Earlier quoted context omitted.

I just looked up analytics of a very popular website (13M monthly) Flash is supported by 93% of the visitors. HTML5 = 50%.

A more interesting question is HTML5 penetration in your target market - rather than general usage, it would be interesting to look at the analytics from an established Flash Gaming site.

Stats from igre123.net (flash gaming site) we run: about 1.5m uniques/month: chrome: 38%, firefox (mostly v8&v9) 37%, IE 20% (v8 62%, v9 23%, v7 9% & v6 4%). So >80% HTML5. I can't find data for flash it the new analytics. But last time I checked (when I was stil able to) it was high, almost 100%.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#33
You know, in the Old Days, games were hard in order to siphon quarters from you. This appears to be hard solely to siphon my will to live.

Alright, one more try...

Seriously though, as far as constructive feedback goes: the final boss had too many sweetspots: areas where you could sit and avoid all fire without moving while firing back. I'd suggest making the enemy projectiles less numerous, but more demanding. Kill the sweetspots and reward movement, rather than punish it.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#34

Maybe I missed something, but could you add a "Go back to Menu" or "Retry?" option so I don't have to refresh the page? Very good overall though, I want to keep trying it out and beat it, hence my request!

Pressing Esc brought me back to the menu.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#35
post #26

Dumb question -- is it possible to win? I can't beat the boss. :)

I actually found a spot just off-center almost at the bottom of the screen where you can't get hit by any of the boss shot patterns. Finding it almost instantaneously, I just realized I play way too many bullet hell shmups. Otherwise, great looking game.

Yeah I did the same and it quickly became very boring as I just held down the x button. This issue is largely due to the bounding box set on the sprite being far too small. As long as you avoid a bullet through the center of the sprite, it doesn't register as a collision... There will need to be some tuning as well as without the safe zone, it would take far too long to defeat the boss. All in all though, pretty decent considering it was made using construct 2...

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#36
post #7

Devil's advocate: 1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device. 2. Why should customers get excited about a game that would have looked pretty average even in the 1990s? Nobody cares that it's HTML5.

In the very short term, there are few advantages of Flash over HTML5/WebGL.

In the medium to long term, HTML5/WebGL becomes a much more attractive prospect. Desktops are mostly covered already. Most mobile phones browsers should support WebGL in the near future (FF mobile already does). Plus any connected TV with a browser will support it. Suddenly your installed base looks a lot more healthy.

The thing to remember about the quality of the games you are seeing is that games take a quite a long time to make (6-24+ months) and this technology has only been mature enough to use for around 6 months. We're really at the very beginning of the road for WebGL games.

Also, this game is created in Construct 2 which advertises itself as a 'no programming required' game making tool. It's not surprising that the games are simple if it is entirely general purpose code.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#37
post #30

Earlier quoted context omitted.

webgl.disabled is false by default. I switched the force-enabled on but it dodn't make any noticeable difference. I should have mentioned I'm using the nouveau driver. I get slightly better performance with the proprietary nvidia driver. In my experience most games will either work about as well with nouveau or not at all.

Seems to perhaps be a problem with WebGL and that particular driver perhaps, someone has a similar problem on this page: http://www.reddit.com/r/gamedev/comments/mk7sf/creating_pseu... Nouveau looks like a cool project, it's probably worth raising it with them as WebGL is going to be important in the future.

I'm using nouveau and Firefox 9.0.1, and I get >30 FPS.

GT218 [NVS 3100M] xorg-x11-drv-nouveau-0.0.16-27.20110720gitb806e3f.fc16.x86_64

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#38
post #35
post #26

Earlier quoted context omitted.

I actually found a spot just off-center almost at the bottom of the screen where you can't get hit by any of the boss shot patterns. Finding it almost instantaneously, I just realized I play way too many bullet hell shmups. Otherwise, great looking game.

Yeah I did the same and it quickly became very boring as I just held down the x button. This issue is largely due to the bounding box set on the sprite being far too small. As long as you avoid a bullet through the center of the sprite, it doesn't register as a collision... There will need to be some tuning as well as without the safe zone, it would take far too long to defeat the boss. All in all though, pretty dece…

Having a very small (even one pixel) hit box for the player is actually sort of a tradition for this kind of game: http://www.significant-bits.com/the-1-pixel-collision-box

Having a safe zone in a boss fight is an issue though.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#39

You know, in the Old Days, games were hard in order to siphon quarters from you. This appears to be hard solely to siphon my will to live. Alright, one more try... Seriously though, as far as constructive feedback goes: the final boss had too many sweetspots: areas where you could sit and avoid all fire without moving while firing back. I'd suggest making the enemy projectiles less numerous, but more demanding. Kill…

I agree with the abov post, but would like to add a solution to criticism:

Go back to a genre-defining game like the original Raiden or Ikaruga and actually sit down and play through and take notes on every enemy, attack and boss pattern and write what you like and dislike and of course the why.

I'm not saying copy them outright, just give yourself as a designer a better idea of the thought that went into these games originally.

On a side note, it's amazing what people are using HTML5 for these days!

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#40
post #26

Dumb question -- is it possible to win? I can't beat the boss. :)

I actually found a spot just off-center almost at the bottom of the screen where you can't get hit by any of the boss shot patterns. Finding it almost instantaneously, I just realized I play way too many bullet hell shmups. Otherwise, great looking game.

Can you suggest some of the old coin-ops of the same genre? I remember having lots of fun with many but can't, for the life of me, remember any of their names. All that comes to mind is Ikaruga, but that was on the GameCube or whatnot.
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