I've been on board the "patents need to be repealed or significantly toned down" train too, but, the legitimate counter-argument that I see is that it's going to lead to a rise in "corporate secrets" style stuff.
If they can't legally stop people from republishing IP, then they'll make it hard. Denuvo, other DRM, or just go to fully streaming-only for the first year or two after launch. Want to play Battlefield 6, subscribe to PS Now. And this will likely hit PCs harder than consoles since de facto there have been near-zero hypervisor breaks of any relevance in consoles since the PS4/XB1 era, everything is signed and encrypted and TPM'd to death.
AMD's SVP for datacenter and embedded has talked about how their Secure Encrypted Virtualization and other security features are actually coming from work on consoles, to the datacenter market these days. And now there's Pluton coming up too (although apparently there have been some serious breaches in TPM 2.0 very recently that may ruin a lot of the pluton work as well, we can look forward to windows 12 I guess!).
https://www.tomshardware.com/news/amd-sev-xbox-cryptographic...
So far, the EU hasn't been willing to apply their rulemaking on iphones to video game consoles yet, and tbh that is a far more noxious case of "you don't own the hardware". And that's what PCs might turn into if IP law vanishes, the practical security measures would ramp up to compensate. And no, consoles aren't being sold at a significant loss in the way people think they are. PS5 is sold at a profit, Xbox Series consoles might be sold at break even or a small loss, or it could just be hollywood accounting for the purposes of making a legal argument at the trial to get apple's ecosystem broken open. They had a financial interest in being able to argue that the ruling shouldn't apply to them and that their equally-locked-down app stores shouldn't be subject to competition or user freedom in general.
https://www.extremetech.com/gaming/325504-sony-finally-turns...