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Rogule: A dungeon a day keeps the Balrog away

rogule.com

51–60 of 60 posts

Re: Rogule: A dungeon a day keeps the Balrog away

#51
post #20

Earlier quoted context omitted.

> This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win. Most classic roguelikes are reasonably easy to win provided you know and follow the obscure, nearly impossible to find by yourself and very rigid optimal way to go. That’s why I like to call checkbox ticking games.

You're just playing them wrong. The optimal way to appreciate rougelikes is to spend days reading the source code and constructing a set of spreadsheet models, simulators and research collection of obscure forum posts. Then grind patiently along the extremely boring, very rigid optimal way to go. No checkboxes ticked. It is exhilarating.

Ah, the average Eve player. One day they'll even realize it's a game and not an accounting job

Re: Rogule: A dungeon a day keeps the Balrog away

#52

I've been playing this daily for a while. The issue I've found with it is that your health recharges every 100 steps. This creates a divergence between the fun way to play and the way most likely to win. The optimal strategy is to spend a long time button mashing between enemies, and to run back and forth for ages when facing a powerful enemy. I think it would be better if your health didn't recharge (with the enemie…

I find self-imposed rules make things like this more fun. Sure, you could run around and get your health back. Or you could tell yourself "that's not fun" and just...don't do it.

If the mechanics are tuned to assume you'll regain health this way, self-imposed rules add a pointless challenge. You're just "gaming" the game in a different way that defeats the purpose.

Re: Rogule: A dungeon a day keeps the Balrog away

#53

I've been playing this daily for a while. The issue I've found with it is that your health recharges every 100 steps. This creates a divergence between the fun way to play and the way most likely to win. The optimal strategy is to spend a long time button mashing between enemies, and to run back and forth for ages when facing a powerful enemy. I think it would be better if your health didn't recharge (with the enemie…

Isn't this a fairly central mechanic in many of the traditional roguelikes though? I know rogue and nethack both have this and it means that finding a safe place to rest for a while is an important part of your strategy. In nethack at least, there are more, faster enemies and you also have hunger to contend with so trying to rest to recharge your HP isn't an easy or boring way to play.

> Isn't this a fairly central mechanic in many of the traditional roguelikes though?

It's half of the central mechanic. The other half is hunger—if you starve you die, so you need to keep moving to find food. That forces you to balance between moving too fast (and running out of health) versus moving too slow (and running out of food). If you take away half of that equation, the whole mechanic breaks.

Re: Rogule: A dungeon a day keeps the Balrog away

#54
post #53

Earlier quoted context omitted.

Isn't this a fairly central mechanic in many of the traditional roguelikes though? I know rogue and nethack both have this and it means that finding a safe place to rest for a while is an important part of your strategy. In nethack at least, there are more, faster enemies and you also have hunger to contend with so trying to rest to recharge your HP isn't an easy or boring way to play.

> Isn't this a fairly central mechanic in many of the traditional roguelikes though? It's half of the central mechanic. The other half is hunger—if you starve you die, so you need to keep moving to find food. That forces you to balance between moving too fast (and running out of health) versus moving too slow (and running out of food). If you take away half of that equation, the whole mechanic breaks.

Not true .. if you keep walking aimlessly, your health replenishes. I found that I could run in circles enough to replenish my health and kill all the monsters that way

Re: Rogule: A dungeon a day keeps the Balrog away

#56
post #54
post #53

Earlier quoted context omitted.

> Isn't this a fairly central mechanic in many of the traditional roguelikes though? It's half of the central mechanic. The other half is hunger—if you starve you die, so you need to keep moving to find food. That forces you to balance between moving too fast (and running out of health) versus moving too slow (and running out of food). If you take away half of that equation, the whole mechanic breaks.

Not true .. if you keep walking aimlessly, your health replenishes. I found that I could run in circles enough to replenish my health and kill all the monsters that way

In which game? If you’re taking about this game, then yes, that’s the problem.

Re: Rogule: A dungeon a day keeps the Balrog away

#57
post #56
post #54

Earlier quoted context omitted.

Not true .. if you keep walking aimlessly, your health replenishes. I found that I could run in circles enough to replenish my health and kill all the monsters that way

In which game? If you’re taking about this game, then yes, that’s the problem.

Oh, sorry. I think I misunderstood the discussion.

Re: Rogule: A dungeon a day keeps the Balrog away

#58

I got almost instantly killed by a ghost and a wolf, and I have no idea what I did wrong.

It's quite difficult.

[spoiler alert]

Monster only see in a small radius. In today's map (2023/03/06) go a few steps to the small passage, so you only fight against one ghost at a time. Don't go too low because you will wake up the wolf. Kill both ghost, and pick some price at the top right.

Now go to find the wolf and kill it, and pick the prices there. Try to be as far away from the vampire.

If the vampire chase you, go to the top right and go in circles until your health go up.

The rest is not so difficult.

Re: Rogule: A dungeon a day keeps the Balrog away

#59
This definitively needs a few easy maps that can be replayed multiple times as a "tutorial". Otherwise it's too difficult to get casual users. (And apparently too easy for hardcore roguelike fans.)

My suggestion is to keep the oficial daily map with bragging right, and also add a few "tutorial" maps.

Re: Rogule: A dungeon a day keeps the Balrog away

#60

I got almost instantly killed by a ghost and a wolf, and I have no idea what I did wrong.

It's quite difficult. [spoiler alert] Monster only see in a small radius. In today's map (2023/03/06) go a few steps to the small passage, so you only fight against one ghost at a time. Don't go too low because you will wake up the wolf. Kill both ghost, and pick some price at the top right. Now go to find the wolf and kill it, and pick the prices there. Try to be as far away from the vampire. If the vampire chase yo…

Thank you for the hints!
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