Rogule: A dungeon a day keeps the Balrog away
11–20 of 60 posts
Re: Rogule: A dungeon a day keeps the Balrog away
#12Re: Rogule: A dungeon a day keeps the Balrog away
#13Re: Rogule: A dungeon a day keeps the Balrog away
#14Clojure - cool, I haven’t seen this in the wild for ages! https://github.com/chr15m/rogule.com/tree/master/src/rogule
Re: Rogule: A dungeon a day keeps the Balrog away
#15With the caveat that I do play a good amount of roguelikes, this one was far too easy. It needs better levels. You should add some algorithms that reject bad level generations. This one was beatable by killing the first two monsters and walking to the exit. Try generating levels until you get one where you need a strategy that is not that simple? Idk.
You can actually just walk straight to the exit, no need to fight anything.
Re: Rogule: A dungeon a day keeps the Balrog away
#16Earlier quoted context omitted.
You can actually just walk straight to the exit, no need to fight anything.
Agreed. This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win. In fact it may be unrealistic to expect a "daily" game to have that. This is more about getting a high score and sharing with friends how you approached the same dungeon.
Why? Plenty of roguelikes and -lites have daily seeded runs. The genre is pretty much optimal for a "daily" format.
Re: Rogule: A dungeon a day keeps the Balrog away
#17Re: Rogule: A dungeon a day keeps the Balrog away
#18Earlier quoted context omitted.
You can actually just walk straight to the exit, no need to fight anything.
Agreed. This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win. In fact it may be unrealistic to expect a "daily" game to have that. This is more about getting a high score and sharing with friends how you approached the same dungeon.
Most classic roguelikes are reasonably easy to win provided you know and follow the obscure, nearly impossible to find by yourself and very rigid optimal way to go. That’s why I like to call checkbox ticking games.
Re: Rogule: A dungeon a day keeps the Balrog away
#19With the caveat that I do play a good amount of roguelikes, this one was far too easy. It needs better levels. You should add some algorithms that reject bad level generations. This one was beatable by killing the first two monsters and walking to the exit. Try generating levels until you get one where you need a strategy that is not that simple? Idk.
You can actually just walk straight to the exit, no need to fight anything.
Re: Rogule: A dungeon a day keeps the Balrog away
#20Earlier quoted context omitted.
Agreed. This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win. In fact it may be unrealistic to expect a "daily" game to have that. This is more about getting a high score and sharing with friends how you approached the same dungeon.
> This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win. Most classic roguelikes are reasonably easy to win provided you know and follow the obscure, nearly impossible to find by yourself and very rigid optimal way to go. That’s why I like to call checkbox ticking games.
No checkboxes ticked.
It is exhilarating.