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Steam Deck: First Anniversary

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191–200 of 258 posts

Re: Steam Deck: First Anniversary

#191
I am loving my Steam Deck. I use it way more than I thought I would (it's a godsend if you want to play games but a wife + toddler prefer you don't hide in your office for hours on end).

I would HAPPILY spend money on a more premium version that had a better screen and hopefully a bit more RAM.

Re: Steam Deck: First Anniversary

#192

I am loving my Steam Deck. I use it way more than I thought I would (it's a godsend if you want to play games but a wife + toddler prefer you don't hide in your office for hours on end). I would HAPPILY spend money on a more premium version that had a better screen and hopefully a bit more RAM.

I will admit that I used it a lot less than I expected ( my buddies play it all the time instead of playing on their dedicated gaming machine ). I am glad I purchased it, because I am planning some fun mini projects for it this year ( and I want to support open hardware like this ). I love what it represents, but it seems to be gathering dust for me atm.

All that said, it is ridiculously impressive.

Edit: Kingdom come was a very different experience from PC.

Re: Steam Deck: First Anniversary

#193
post #178

Valve is a pretty amazing company that consistently innovates and makes long-term, strategic decisions. Its a real model for a great tech company. Its unique capital and management structure has insulated it from any real competition. Companies like EA have to constantly turn a profit, cut corners where they can, and think in very short timeframes. Valve is completely private, with mostly (if not complete), owner/man…

Valve is cool, but they're only able to afford this style of development because they take a 30% cut of all PC gaming revenue. Not profits, revenue. When you're making that much money you can do whatever you want and still stay afloat. They've mismanaged some games (Dota 2), abandoned other games (TF2) and completely messed up other games (Artifact 1 and 2). They have my loyalty as a consumer because they've treated…

It's not like they have some artificial monopoly though. Developers put their games on Steam (well, some do) because Valve has a huge audience. Valve's audience exists because Steam is a good client and has excellent features, and places the consumer first. Valve has no artificial monopoly, does nothing to keep people on their platform, refuses to even do things like sign exclusivity agreements, and the past decade have seen multiple big publishers (EA, Ubisoft) and developers leave to start their own thing, and then ultimately come back, because they couldn't do as good of a job. It isn't like Apple or Google where you can't be on the platform (phones) without paying a tax. And in the case where Valve actually controls the platform (SteamOS 3), they do nothing to stop other stores from being on it. I can still buy games on GoG, and install and play them on SteamOS. I just choose not to because GoG won't invest in making it as good of an experience.

Valve's 30% is well earned, not forced. There's nothing forcing me to buy the next game I buy from Valve, other than that I want to. And they have made me want to by offering an incredible product.

Re: Steam Deck: First Anniversary

#194

I am loving my Steam Deck. I use it way more than I thought I would (it's a godsend if you want to play games but a wife + toddler prefer you don't hide in your office for hours on end). I would HAPPILY spend money on a more premium version that had a better screen and hopefully a bit more RAM.

I would be shocked if v2 didn't have the better screen. I don't have one, but wow people can't help but mention it every time the topic comes up.

Re: Steam Deck: First Anniversary

#195

Earlier quoted context omitted.

"I wish mine was OLED too but I was thankful it wasn't when I had to keep it on for hours to download games. I could look around for a screen-off tweak but I didn't have to worry about pixel burn-in." Is this a real concern? I have a 55" 1st gen LG OLED and haven't had any issues. The tv is now 7ish years old and still delivers an amazing picture.

Sort-of, a Galaxy S8 in our family had solitaire (and the software buttons) burned into the pixels. Of course, they had the screen brightness to high/max and I think screen off time was very high, so it's definitely an edge case. I know I'm overly paranoid about it, though. But also: OLED TVs don't have much persistent HUD/chromes compared to a PC taskbar, an FPS counter/overlay at the top corner, etc. It might also…

"But also: OLED TVs don't have much persistent HUD/chromes compared to a PC taskbar, an FPS counter/overlay at the top corner, etc."

This is a good point too. The UI does hide itself and persistent elements (screen saver like) migrate/bounce around the screen.

Burn was a huge concern when these TVs were released. I assumed the threat was significantly less (across the class of screen) than originally thought.

Re: Steam Deck: First Anniversary

#196
post #33

As a former owner of a Steam controller: Do games just work like a console? Or do I have to mess around like on a PC? I’m old, and don’t have time to game. I don’t want to spend 20 minutes of the first hour in a settings menu.

Many games have a console-like experience where it just works, no settings, just go into the game. The resolution, and all other settings will have been preselected for best experience on the deck. Steam exposes that in the UI with a "Verified for steam deck" logo. Other games have a "partial compatibility logo". Steam further automatically exposes a "great on deck" collection of my existing steam library, which is a…

This and all the other similar responses are awesome. Valve clearly learnt a lot - Steam Controller had no support in the actual store (no 'made for steam controller' program) and half the time you'd be staring at 'press z' holding a controller in your hand trying to remember that x was z right now.

Re: Steam Deck: First Anniversary

#197
post #33

As a former owner of a Steam controller: Do games just work like a console? Or do I have to mess around like on a PC? I’m old, and don’t have time to game. I don’t want to spend 20 minutes of the first hour in a settings menu.

For the most part it just works, especially if the game can autodetect your hardware and adjust graphics accordingly. But of course you can always tinker with settings in game and out to get more optimized performance. Also, you might have to mess with Steam Input to translate the Deck's controls to what the game expects, and although the built-in community sharing system makes that usually pretty easy I still have to pause and reference my controls every once in a while. It's not quite console-levels of plug-and-play due to the flexibility of games in the PC market, but it's about the closest you can get

Re: Steam Deck: First Anniversary

#198

Earlier quoted context omitted.

The price argument is completely reversed if you factor in that you need to buy games to play. Nintendo games prices are horrendous even for very patient gamers while Steam has big discounts on the regular. The same game on Switch vs Deck will routinely be 4-5x more expensive.

Not really. Nintendo first party titles hold their value well but you're not playing those on Steam either. 3rd party titles will often be the same price or close enough with the exception of super recent ports of old PC games. Definitely NOT 4-5x more expensive unless you're only comparing to full price not on sale eShop titles to best possible discount on Steam.

If you want to play Nintendo 1st party, you have no choice but Switch. But if you want to play any of the many AAA games that release every year, you can do that on Deck.

If we ignore that each is exclusive to the other's platform (i.e. Switch 1st party don't go to Deck, many huge games Deck can play Switch never gets), and just compare the average cost with sales of those "exclusive" games, you high quality games on Switch (Nintendo 1st party) cost way more than you high quality games on Deck (most AAA games Switch doesn't get).

Re: Steam Deck: First Anniversary

#199

Earlier quoted context omitted.

Valve is cool, but they're only able to afford this style of development because they take a 30% cut of all PC gaming revenue. Not profits, revenue. When you're making that much money you can do whatever you want and still stay afloat. They've mismanaged some games (Dota 2), abandoned other games (TF2) and completely messed up other games (Artifact 1 and 2). They have my loyalty as a consumer because they've treated…

It's not like they have some artificial monopoly though. Developers put their games on Steam (well, some do) because Valve has a huge audience. Valve's audience exists because Steam is a good client and has excellent features, and places the consumer first. Valve has no artificial monopoly, does nothing to keep people on their platform, refuses to even do things like sign exclusivity agreements, and the past decade h…

[dead]

Re: Steam Deck: First Anniversary

#200

Earlier quoted context omitted.

I used to play games on: a Windows desktop, a Mac laptop, a PS2, a Wii U, a Switch, a GameCube. Now I play all the same games and more on just the Steam Deck. If that isn't ultimate idk what is. Every single other gaming device in my house is toast now.

It's still not a target platform (either native Arch Linux or Proton) for very many games, so updates have broken a number of games that were previously rated "playable" or "verified", rendering them unplayable. TBF in every case I've heard of this happening, Valve has been quick to address it, so you may or may not consider that an issue. I don't game much these days, but when I do it's exclusively on my Linux deskt…

That's unfortunate that updates will break games on Steam Deck that had previously been working fine through Proton. But unless we want Valve getting in the middle and requiring various validations like Microsoft and Sony do on their consoles, there's not much that can be done about it. A strong refund policy on Steam might help, but to have any impact it will require significant numbers of Steam Deck users to initiate refund requests when compatibility breaks.

I still have hope for Linux gaming because the Steam Deck clearly has appeal that goes beyond the extreme niche that was Linux gamers prior to the Steam Deck's release.

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