Earlier quoted context omitted.
One of the few that does. I think with Counter-Strike Global Offensive some of the better community maps get bundled up into events and... something gets sold I think? I don't think it's access to the map (because anyone can download the map) but I'm pretty sure players can pay for something.
Far cry still ships with level editors. The one in. Far Cry instincts was incredibly cool, especially for the original xbox
The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
121–130 of 159 posts
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#122Earlier quoted context omitted.
If you're looking for something more modern Elden Ring was an enormous success last year and has a pretty creative modding community. I don't think it can quite compare to Doom, HL, Quake or UT where you effectively got map tools and/or SDK that explicitly supported modding. But these were relatively unique situations where the most popular games happened also to have good support for mods, with the developers often…
Modding Elden Ring is flirting with ban evasion. IMO it's more of a product of a dedicated fanbase than one of supportive developers.
I do miss the days of stumbling upon all sorts of mods on magazine CDs or on FTP sites, for what it’s worth.
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#123> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…
> I have a lot of fond memories of playing on stupid custom TF2 maps. typical pl_badwater fan vs average koth_trainsawlaser enjoyer my guilty pleasure was 32v32 fast spawn on the usual payload and a/d standards, with regulars it is a very fun format. Yes, it is highly spammy and teams generally run multiple combos, and that changes up the tactics a lot. A pair of krubered demos (two combos) can break through (mk V.ba…
Amen. I was playing a lot of pyro around that time, getting really good at the airblast + flare combo. Then the update came around which completed changed airblast physics and nerfed a bunch of stuff (imo needlessly) and I stopped playing regularly shortly afterwards. I still run a couple of servers to this day with third party bots but haven't fired up the game for a couple of years now.
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#124https://assets.rockpapershotgun.com/images/2020/04/yang_fy_i...
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#125>This placement makes it extremely difficult to spend any money, which basically blocks off Counter-Strike’s central progression and loadout system while creating this funny risky incentive to rush into the middle before the buytime closes. 95% of the time, you’ll just get gunned down from 3 different sides. But if you’re lucky, you can run in, buy a grenade, and toss it into the other team’s spawn, and it feels like you’ve gotten away with something.
Not quite. You'd bind your buy script to a key, and after your team killed the last enemy you have a few seconds to run there and hit that key. You keep the grenades in your inventory for the next round.
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#126> Indeed, I argue that you can witness bits of fy_iceworld’s DNA everywhere, blasted and seeded across the entire landscape of the game industry, as long as you have the blacklight to trace its ropes of influence. Perhaps its most famous direct descendant is Shipment, an official multiplayer map for the original 2007 release (and 2019 remake) of Call of Duty: Modern Warfare. Today I learned that Shipment from COD is…
I don't think it's necessarily modelled after it, moreso a direct consequence of that lineage.
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#127I wonder with all the people growing up, getting old, becoming game developers, do these people just not care about these old cool features that have gone away that entirely changed the gaming experience for kids? I remember making friends across multiple age groups in community servers that you could always come back to because someone was kind enough to lease a server for a few bucks a month. I remember young peopl…
When you can join the same server every time you play, it becomes like a third-place, you see the same faces over and over and get to know people. You have fun, everyone is nicer to eachother because they know they will see you again, you pick up on their playstyles etc, a very rich experience.
Auto-matchmaking removes that entirely, every match is with randoms, and everyone gets depersonalized to a nametag and so people start feeling comfortable being the worst to eachother.
Community servers also allowed for small communities to build up around these small maps and game modes, garunteed there was a fy_iceworld 24/7 server where people used to frequent and get to know eachother. Surf maps are anothing thing that would never have happened without community servers/server lists etc.
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#128>fy_iceworld’s buyzone rests obliviously in the center of the map in a dangerously cramped no man’s land. >This placement makes it extremely difficult to spend any money, which basically blocks off Counter-Strike’s central progression and loadout system while creating this funny risky incentive to rush into the middle before the buytime closes. 95% of the time, you’ll just get gunned down from 3 different sides. But…
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#129Earlier quoted context omitted.
Not only does it still have a level editor, it also shipped what was, in my opinion, the greatest user-made map[0] to exist within the last decade. [0] https://counterstrike.fandom.com/wiki/Zoo
Looks like Valve removed it from their official build. Can you still download and privately play this map?
https://steamcommunity.com/sharedfiles/filedetails/?id=38917...
Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)
#130In online games, there are generally two necessary aspects to "getting good": game knowledge and understanding your opponent. Game knowledge includes game mechanics, which are obviously necessary, but also includes esoteric knowledge like the specific areas in a map that can be exploited just so, or a complex combo with specific spacing in a fight game, etc. Personally, I don't want to spend my limited game time memo…
At the risk of overcomplicating an astute observation, I'd say that there are actually three aspects: game knowledge, maneuvering, and metagaming. That is to say that the ability to understand your opponent is fundamentally separate from one's ability to effectively foil them.
Iceworld embodies the platonic ideal of a maneuvering test by massively compressesing the total number of possible gamestates into a 3x3 grid of sightlines. The map itself isn't exactly a masterstroke, but it's nonetheless extremely impressive in the way that it manages to avoid collapsing into degenerate gamestates after jettisoning so much complexity.