Live data from Hacker News

The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

rockpapershotgun.com

111–120 of 159 posts

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#111
post #77
post #14

In StarCraft Brood War there were normal maps, which were mostly played 1v1. That was the "true" game - it was fun but also quite difficult. Many players played for fun, so they would play team games e.g. 4v4 where skill still mattered but often the results depended more who you got on your team (I think that to a degree this is why MOBAs are so popular - in theory you get close to a 50-50 winrate, or at least win li…

Warcraft 3 was where DOTA really came from, I played it when it was Aeon of Strife. And there were other similar maps (one was "mechwarrior" and there was also Force Majeure) and some actually hard leveling RPGs that you'd generally die midway through on. Good stuff. Warcraft 2 to Starcraft to Warcraft 3 is an interesting heritage for League and DOTA that I haven't thought of. This is what happens after 20 years of p…

The success of DOTA might be why Blizzard added a clause[1] to Warcraft 3 Reforged that gives them control of any custom maps.

It's pretty sad to think how generous games used to be to their user base. Both in terms of content and what you could do with that content. Modern games are a much more controlled experience and I think we're all worse off for it.

[1] https://www.reddit.com/r/Games/comments/evitu7/warcraft_3_re...

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#112
These types of layouts always appealed to some fundamental part of my brain. The accessibility, repeatability, speed, etc. These experiences are the antithesis of a battle royale or other modern arena shooter. You can literally play for 3 minutes and complete 5-10 logical games. Its almost like a time machine for fun.

I've been working on my own game based upon this style of simple map. I intend to feature this "4-box" layout as my primary competitive arena.

I did come up with something even simpler - a single box in the middle with spawns on opposite corners. Sometimes iceworld is a bit too big... The only logical simplification beyond this would be an empty room with spawns on opposite sides. I am absolutely going to look into what this might play like as well.

Hoping to have something to show HN later this year.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#113
post #59

Earlier quoted context omitted.

And Starcraft!

The Tower Defense genre was invented in Starcraft custom maps, all the way back to the popular Starship Troopers maps, then Bunker Defense, and so on. MOBAs were invented in Warcraft 3 custom maps with the original DOTA. It's so clear how beneficial it is to any creative sphere to have those rapid development loops, where you can go from having a cool idea to having random strangers playing it within a few days. Ther…

I didn't do Starcraft, but remember "Footies" maps in WC3 which sounds exactly the same as "Commandos". It was insanely popular, but never lived on like DOTA did. It is sort of funny to think of it as a sort of evolutionary dead end, or maybe it lives on somewhere else?

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#115

Earlier quoted context omitted.

>it's become impossible to make a single simplistic map for an existing shooter that your friends actually play Counter strike global offensive still has a level editor. Though yeah fewer games nowadays ship with the community servers and mod tools you need to have that kind of organic community. Guess its mostly a problem with the changing monetization strategies where you want to sell microtransaction cosmetics whi…

Not only does it still have a level editor, it also shipped what was, in my opinion, the greatest user-made map[0] to exist within the last decade. [0] https://counterstrike.fandom.com/wiki/Zoo

Looks like Valve removed it from their official build. Can you still download and privately play this map?

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#116
post #40

I also found the linked follow-up article interesting, where the writer tries to find the original author. Including an article comment at the end of the page by someone who claims it was them, with web archive links. Looks somewhat convincing but I doubt we can ever know for sure.

I know the guy in person. I was going to send him the link and tell him "look, it's you!". But turns out he already knew and left that comment.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#117
post #5

Iceworld gave you a random weapon and you had to make do - that was a fun twist on the usual CS gameplay, and that’s all it took to be popular. Another genre in this style (possibly an evolution of iceworld itself) is “gun game”, where you all start with the weakest pistol and every kill changes you to the next weapon. This was popular for the same reason, it was a fun twist on the usual gameplay and you played with…

No, fy_iceworld had guns lying on the ground. The article mentions it too.

Yes, but gg allowed you to remove them.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#119
post #21

Earlier quoted context omitted.

Oh man Warcraft 2 used to have BGH customs too! I also remember really enjoying these “Champions” customs where you had one strong unit that was modded to be even stronger and you had to progress through a map of obstacles and enemies. It totally took the resources/build part out of the equation and just focused on movement and combat. IIRC, the entire MOBA genre was actually spawned from a Warcraft 3 custom map (the…

The original Defense of the Ancients custom map for Warcraft 3 was heavily influenced by a StarCraft custom map called Aeons of Strife (iirc). It is probably the first proto-MOBA. It’s true that it was Defense of the Ancients (or more properly, the DotA Allstars variant) that birthed the MOBA genre.

Well, there we go!

This thread has shown me how active and deep the Starcraft custom community was.

I was always more of a Warcraft guy so that's what I was exposed to but it def makes sense that SC would be just as (or more) active.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#120
post #88

Earlier quoted context omitted.

You’ve named two old games released over a decade ago out of how many that have been released since then? Might as well have said, “What about Skyrim?”

If you're looking for something more modern Elden Ring was an enormous success last year and has a pretty creative modding community. I don't think it can quite compare to Doom, HL, Quake or UT where you effectively got map tools and/or SDK that explicitly supported modding. But these were relatively unique situations where the most popular games happened also to have good support for mods, with the developers often…

Modding Elden Ring is flirting with ban evasion. IMO it's more of a product of a dedicated fanbase than one of supportive developers.
Post reply on HN