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The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

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Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#71
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

> I have a lot of fond memories of playing on stupid custom TF2 maps.

typical pl_badwater fan vs average koth_trainsawlaser enjoyer

my guilty pleasure was 32v32 fast spawn on the usual payload and a/d standards, with regulars it is a very fun format. Yes, it is highly spammy and teams generally run multiple combos, and that changes up the tactics a lot. A pair of krubered demos (two combos) can break through (mk V.battlefield.wmv) or you can have a really dynamic playing field with very frequent pops. Multiple sentries are common on defense... but you have the krickies. Or you can use short-circuit engineers as minesweepers. With 32 players actually there is a lot more flexing between classes and a whole class of multi-combo plays that become possible, it is a lot of fun on a pub server where anything can happen.

Custom maps (like the one 32v32 all-custom Topnotch clan server) are often balanced better for a larger number of players, but, 32v32 payload was a very fun and intense game format, it's all the fun of pubbing (fun bullshit loadouts because there's lots of room to flex) but just more focused and dynamic. Can you pull off some weird bullshit that pops both their meds? fuck it go for it

The late-game balance changes (iron bomber, air strike, parachute, combo pyro nerf, everything) really all made the game worse in the name of "e-sports matchmaking" that never materialized. I would like to go back to the Love and War update plz, but keep the airblast changes and maybe a very few choice others, but that was peak funhaving and then the nerf bat came down for fun and meme loadouts to make the game "good for esports". Give me TF2014 plz, nocrits.

The decline of the self-hosted instance is tragic, when most of the newer games are gone they're gone. You will never get The Division back or BF1/BFV/2042/etc. Oops server rental program gone. Enjoy ur singleplayer battlefield experience.

Sadly it's also the only way to fight the bot plague, what Valve has allowed to happen to TF2 is disgusting. Can't wait for everyone to migrate to Team Comtress 2.

I once read someone call Touhou "the closest thing to an open-source fandom" and of course there's the "do they make touhou but for BOYS? -> TF2" meme and honestly that's very apropos too, TF2 is one of the latest and most advanced multiplayer games before things really went off the rails, and it's one of the few you can selfhost, it is a common cultural heritage in the way that very little will be afterwards. And now the source is leaked. Behold the strange death and eternal life of team fortress the second, born october 10th, the 2007th of our era. It will outlast hats and inventory and all of us, a powerful memeplex and a really good game.

I do look on it with such mixed emotions though because hats were the prototype for knife skins in CS:GO and that perked everyone else up at the giant wheelbarrows of money steam was bringing in, and that eventually destroyed AAA gaming. TF2 was gambling but it wasn't that predatory (ok grandpa).

I mean yes Valve literally does measure player arousal/stimulation to calibrate the Director in L4D but that's just good game design really.

Hey wait

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#72
post #5

Iceworld gave you a random weapon and you had to make do - that was a fun twist on the usual CS gameplay, and that’s all it took to be popular. Another genre in this style (possibly an evolution of iceworld itself) is “gun game”, where you all start with the weakest pistol and every kill changes you to the next weapon. This was popular for the same reason, it was a fun twist on the usual gameplay and you played with…

No, fy_iceworld had guns lying on the ground. The article mentions it too.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#73
post #67
post #30

Earlier quoted context omitted.

Minecraft and Roblox both have creative / extensible outlets built in to them. Both are hugely popular with "the youth."

> Minecraft and Roblox both have creative / extensible outlets built in to them Not at all the same thing as the community-created content of old. Roblox is an entirely microtransaction-driven experience, you create games and publish them on the developer's platform so you can charge players for things and make money, not because you simply want to create something for people to enjoy. The developer is in full contro…

It's especially painful as some of the greediest modern games released (COD franchise) used to have some of the most flexible modding tools I've ever worked with.

COD4 was incredible, could change pretty much everything about it, custom maps, modes, models you name it (here's one I worked on back in the day https://www.moddb.com/mods/cod4-minigames).

I agree Roblox is a cesspit of overly monetized P2W experiences, and minecraft from what I've heard has most its audience on micro transaction (p2w) based servers.

As I mentioned in another comment, fingers crossed s&box can bring back the glory days. Although I worry there's now been a shift in how people play, and the "why" people build things (money, versus personal gratification / fun), similar to how the same thing has happened on Youtube (most people don't seem to create for the fun of it anymore, but rather to make money).

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#76

Earlier quoted context omitted.

Remember Counter Strike was not an independent game. It was a mod of Halo. Halo did not offer a downloaded level editor.

And people say ChatGPT bullshits. I believe Hammer has actually been out for more than 2 decades now. I certainly recall trying to recreate my school as a de map.

I did this and showed them and they thought it was great I was doing something with my time that was not fucking about with their network.

Apparently this sort of thing didn’t go down so well in the USA…

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#77
post #14

In StarCraft Brood War there were normal maps, which were mostly played 1v1. That was the "true" game - it was fun but also quite difficult. Many players played for fun, so they would play team games e.g. 4v4 where skill still mattered but often the results depended more who you got on your team (I think that to a degree this is why MOBAs are so popular - in theory you get close to a 50-50 winrate, or at least win li…

Warcraft 3 was where DOTA really came from, I played it when it was Aeon of Strife. And there were other similar maps (one was "mechwarrior" and there was also Force Majeure) and some actually hard leveling RPGs that you'd generally die midway through on. Good stuff.

Warcraft 2 to Starcraft to Warcraft 3 is an interesting heritage for League and DOTA that I haven't thought of. This is what happens after 20 years of purebreeding, gross it's deformed and toxic towards humans.

And then the MOBA genetics was crossbred with Team Fortress 2 to produce... Overwatch. A hideous shell of its former self both mematically and in gameplay. Twisted and evil, a dark and toxic degeneracy of the gameplay you once knew and loved.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#78

Who decided that "fy_" stands for "fight yard"? Some random in the ingame chat or on AIM told me it stood for "fuck you", and considering the general demographics of people playing and modding CS circa 2002...

Check out part 2 of the article where that is discussed

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#79

Earlier quoted context omitted.

Remember Counter Strike was not an independent game. It was a mod of Halo. Halo did not offer a downloaded level editor.

It was Half Life and people typically used QuArK (Quake Army Knife) an open source tool originally made for Quake 1/2 maps, but Half Life used the same map file format. Later along Valve released Hammer, their own level editor.

I remember Quark being so revelatory at the time, and also so frustratingly unstable.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#80
post #41
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Videogames largely moving away from mapping/modding in general has been such a disappointing thing to me for many years now. I'm still playing Doom and Quake mods to this day and some of the content people put out is incredible. Recently an episode 2 for the Quake mod DWELL released and is of unbelievable quality that we couldn't have even imagined playing back in the 90s. Community servers on the other hand.. those…

I think the world you're describing (and GP as well) is largely relegated to consoles. PC gaming has never been more moddable on average. In many cases, this even includes the exact same titles! For instance Bethesda titles on console range from zero to minimal modding, while on PC those exact same games allow complete and unlimited modding, alongside first party tooling support, to the point that you have entire overhauls of the game that scarcely resemble the original available, for free. Some, like Enderal, even get their own big releases. [1]

Basically gaming splintered, hard. So you end up with people, both living and playing games during the exact same time period, having radically different perspectives on the state of gaming. It's really interesting if you draw parallels between this and the state of bubbles within society in general.

[1] - https://store.steampowered.com/app/933480/Enderal_Forgotten_...

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