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Remastered 'Myst Mobile' Game Now Available on iPhone and iPad

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Re: Remastered 'Myst Mobile' Game Now Available on iPhone and iPad

#61
post #31

Earlier quoted context omitted.

Maybe it’s just because I’m old and Myst was such a big deal at the time, but though the quality of the graphics is way better I find myself disappointed that the modern versions look so different from an artistic point of view. Yes it’s recognizably the same game, but the color pallet is so different. I can see changing some objects because the original modeling was so constrained it seems like they went further tha…

>Yes it’s recognizably the same game, but the color pallet is so different What was the color depth of the original? Was it limited to 8bit or was it 16bit? I'd imagine 24bit can have quite the affect on color palettes when compared to lesser bit depths Edit: just watched the linked video. it's like they decided on the cinematic trend of washing everything in a color tone, and they chose the orange/gold pallet like i…

The original game used 8 bit colour.

Re: Remastered 'Myst Mobile' Game Now Available on iPhone and iPad

#62

Earlier quoted context omitted.

I don't think it's multiple purchases to play the game. The beginning of the game is free, then there's a single purchase to unlock the rest. It's the same as the old "free demo" model.

Another recent example of this working pretty well is Dragon Quest XI. The demo allows you to essentially play the full game, with no restrictions, for the first 5-8 hours of the storyline before you purchase to progress further.

Of course, the risk in this model is as follows: Someone hears that DQXI is supposed to be good, so they go to try it. There's a demo, so they download that. They play for ~5 hours and realize they're not having much fun, so they stop playing before even being prompted to pay.

Which is what happened when I tried playing DQ.

Re: Remastered 'Myst Mobile' Game Now Available on iPhone and iPad

#63

Earlier quoted context omitted.

Another recent example of this working pretty well is Dragon Quest XI. The demo allows you to essentially play the full game, with no restrictions, for the first 5-8 hours of the storyline before you purchase to progress further.

Of course, the risk in this model is as follows: Someone hears that DQXI is supposed to be good, so they go to try it. There's a demo, so they download that. They play for ~5 hours and realize they're not having much fun, so they stop playing before even being prompted to pay. Which is what happened when I tried playing DQ.

If I was a developer of the game I would say “well, that was working as intended, this clearly wasn’t the game for you”.

If I was a bean counter, however, I would say to axe the demo and add some micro transactions to the game. It’s a bad idea to let people try it beforehand and make their own decision on whether the game is good or not. Clearly we haven’t traded enough goodwill of our players, excuse me, customers, in exchange for some short term profits.

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