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Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

cataclysmdda.org

41–48 of 48 posts

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#41
post #25

My preferred starting character type is a taylor, of all things. Your starting inventory isn’t great but you can craft a coat, backpack and cargo pants from the starting refuge’s courtains. You are effective at repairing your clothing from the start. Great game.

Tailor is an over powered start for sure! Things fall apart constantly in the apocalypse, and another name for clothes is armor if you’ve got enough of it on.

Never considered starting as a tailor, but after enough playtime I eventually realized that tailoring is something I should skill up in very early in game, as it makes a lot of difference.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#42

The big strength of CDDA as a roguelike for me is that when you die, it's usually clear what you did wrong in the days or minutes leading up to your death.

Is it? After many, many hours in the game, and many more deaths, I've learned the following:

1. If it's early game and you think you died because zombies are OP, you don't understand the clothing encumbrance mechanic.

2. Otherwise, the reason you died is because your luck run out.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#43

Doesn’t work on iPad sadly. Does anyone know similar games for iPad, that’s not infested with in-app purchases? Progression, survival, maybe some base building? I’ve been unsuccessfully looking for one for some time.

The open source community driven platforms tend to have gratis games with no purchases, unfortunately iPads don't let you install such platforms, so you might need to buy a different kind of device.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#44

The big strength of CDDA as a roguelike for me is that when you die, it's usually clear what you did wrong in the days or minutes leading up to your death.

Is it? After many, many hours in the game, and many more deaths, I've learned the following: 1. If it's early game and you think you died because zombies are OP, you don't understand the clothing encumbrance mechanic. 2. Otherwise, the reason you died is because your luck run out.

Just make note of what killed you and avoid it hence. You do usually have the choice of not engaging.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#45

I like making characters based on my fiends then later informing them of what terrible way they ended up dying. I would also suggest taking advantage of the open source nature of this game, most of the game lives in json files and they are very receptive of PRs. I personally am why smashing toilets yields wax.

Presumably because of the wax ring at the base of many toilets

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#46

Earlier quoted context omitted.

Ugh. What's the point of "quick saves" if they get deleted when the character dies? That being said, thanks for confirming it's a permadeath game. :) It's bizarre they don't mention that anywhere.

As KyleBerezin hints at, they're for when the game crashes. Also when you lose power, or some other random event kills the game process. Not sure if it's still the case, but last time I played (~2 years ago), closing the game window would also work as such "exceptional circumstance", so if you want your quick load, be quick with your ALT+F4 when your character dies :). (I am not going to elaborate on the reason I kno…

Cool, thanks. :)

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#47

Earlier quoted context omitted.

Ugh. What's the point of "quick saves" if they get deleted when the character dies? That being said, thanks for confirming it's a permadeath game. :) It's bizarre they don't mention that anywhere.

As KyleBerezin hints at, they're for when the game crashes. Also when you lose power, or some other random event kills the game process. Not sure if it's still the case, but last time I played (~2 years ago), closing the game window would also work as such "exceptional circumstance", so if you want your quick load, be quick with your ALT+F4 when your character dies :). (I am not going to elaborate on the reason I kno…

This is something everyone who plays Cataclysm long enough learns. The first time the rage quit is real. But once you start the game again and realize you can continue from your last save the save scumming begins. Honestly some of the scenarios are so difficult it's either save scum or repeat the same opening dozens of times hoping RNG will let you escape the initial onslaught.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#48
post #4

It’s been a while but I’ve played this for hundreds of hours. I highly suggest playing terminal mode, your imagination is far cooler than any tile set and the in game description of things are very detailed considering the ridiculous amount of stuff in it. I once lived long enough to build a fully military armored RV, the memory of it still feels like a whole other life, with a tragic ending. Don’t drive too fast int…

Death by turret?

Laser shooting eyeball creature. I survived the blast but my stuff was destroyed or scattered everywhere and I wasn’t armed well enough or healthy enough to get out of it.
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