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Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

cataclysmdda.org

31–40 of 48 posts

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#31
post #25

My preferred starting character type is a taylor, of all things. Your starting inventory isn’t great but you can craft a coat, backpack and cargo pants from the starting refuge’s courtains. You are effective at repairing your clothing from the start. Great game.

Tailor is an over powered start for sure! Things fall apart constantly in the apocalypse, and another name for clothes is armor if you’ve got enough of it on.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#33

Forgive my ignorance, but it's not jumping out at me: what makes this game special?

The depth of the simulation mostly.

I even used it as a table top role playing game, where I was the only one seeing the screen, would describe the situation, and players come up with the actions. There were no action they asked for I couldn't perform in the game.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#34

Just tried this out. After my character died the "quick saves" I'd done prior to them dying seem to have been deleted. eg no way to "quick load" or otherwise load the character :( Guessing this is a permadeath game, though that's not mentioned in the GitHub README nor FAQ. Unless games saves are actually supposed to work?

Perma death and brutally difficult. I’ve had a lot of fun with this game over the years.

Ugh. What's the point of "quick saves" if they get deleted when the character dies?

That being said, thanks for confirming it's a permadeath game. :)

It's bizarre they don't mention that anywhere.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#35

Forgive my ignorance, but it's not jumping out at me: what makes this game special?

An extremely extensive crafting system as well. The crafting system is fairly realistic too (within reason). You can get a lightstrip from tearing apart something (like a plastic jackolantern) then combine it with a water bottle, wire amplifier circuit, and some batteries to get a flashlight. There are thousands of recipes for hundreds of items, and if you find that something is missing, you can change some json and PR to get it added to the next experimental.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#36

Earlier quoted context omitted.

Perma death and brutally difficult. I’ve had a lot of fun with this game over the years.

Ugh. What's the point of "quick saves" if they get deleted when the character dies? That being said, thanks for confirming it's a permadeath game. :) It's bizarre they don't mention that anywhere.

You are playing a somewhat unstable game (don't play the stable version).

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#37
post #13

If you want to play, I recommend getting the newest experimental release from https://cataclysmdda.org/experimental/ instead of the 2-year-old 0.F-3. The experimentals are in good shape right now, as the next major release is very, very near, and will be almost identical to current experimentals.

This cannot be stressed enough.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#38
I like making characters based on my fiends then later informing them of what terrible way they ended up dying.

I would also suggest taking advantage of the open source nature of this game, most of the game lives in json files and they are very receptive of PRs. I personally am why smashing toilets yields wax.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#39

Here's a dump of notable characters for me: Strong unwilling mutant build: Got lucky and got a reinfroced car early, stocked up really well and cleared out a small town just driving through them, that yeiled lots of resources including guns. I even was able to patch up the car. I spent a lot of time clearing out the town, healing up in between & training skills. I didn't really have any more books to read through & e…

That sounds exactly like what I want out of the game. My characters tend to go a little bit more like this: I run outside, and die from a hoarde of zombies. Or: I run outside, and am killed by an automated tank

Don't feel any shame in turning down the difficulty a bit while you are learning (turning down spawn rate, starting with more stats etc.) My brother turns off spawns all together and just plays it as a survival sandbox game. That's pretty extreme but the game has a lot to offer outside of combat, and if the difficulty is too high to get to any of that, turn it down.

With that being said, you should be dying pretty often. I think I made about 50 characters before I made it to winter for the first time.

Re: Cataclysm: Dark Days Ahead - turn-based survival game in post-apocalyptic world

#40

Earlier quoted context omitted.

Perma death and brutally difficult. I’ve had a lot of fun with this game over the years.

Ugh. What's the point of "quick saves" if they get deleted when the character dies? That being said, thanks for confirming it's a permadeath game. :) It's bizarre they don't mention that anywhere.

As KyleBerezin hints at, they're for when the game crashes. Also when you lose power, or some other random event kills the game process.

Not sure if it's still the case, but last time I played (~2 years ago), closing the game window would also work as such "exceptional circumstance", so if you want your quick load, be quick with your ALT+F4 when your character dies :).

(I am not going to elaborate on the reason I know this.)

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