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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#481
post #306

Earlier quoted context omitted.

I don't think the Source engine is a mess, personally. Even if CS:Source isn't as good as CS1.6, Half Life 2, Team Fortress 2, Day of Defeat, etc. are all solid games that feel good to play. I personally like CS:Source because thats the one I grew up with, it being packaged with G-Mod and all.

CSS got better as it got older, but I heard about grumblings from the 2010 update after I had already quit playing it. I probably played until 2008/2009, and then started CSGO again in 2012 or something. Some of my CSS memories - We used to shoot barrels on top of the bomb that would prevent defuses until you shot them off. If you didn't have a grenade or extra ammo (pistol rounds?) this was hilariously difficult. Le…

The headshot adjustments were so bad. It felt like everyone in source was getting a headshot. And completely agreed on deagle - you had players _just_ rolling with it the whole time.

One other change I remember is that the AK became a proper sniper weapon. It was a little more uncontrolled pre source.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#482

Earlier quoted context omitted.

At Planimeter, back when we were "Team Sandbox," we ran into similar issues when attempting to publish Half-Life 2: Sandbox.[1] People can still find the source and game code on our repository listings from when we migrated off Google Code. Valve Business Development did not give us the go-ahead. Notably, we were the first usage of LuaJIT in the Source Engine, and we think that later GMod caught up to us. But you cou…

Wow I remember playing around with your LOVE2D engine like ages ago. It was too complex for my usecase, but I remember it being one of the most fascinating projects on the love2d forums.

Thank you for your words. :)

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#483

Earlier quoted context omitted.

op implies that after half life 1 engine cs 1.6 it wasn't same game anymore, which is a common sentiment among people who were there. first, besides I think "urban terror" which was a mod for q2 engine, cs was the first "realistic" shooter, so if you played it beta to 1.6 you were part of the creation of the new genre. second, most of the mechanism from half-life engine were still exposed and the path from beta to 1.…

seems like a absurd reason not to like a game, stuck in nostalgia and district elitism reserved for the "hipster" crowd

OP here - maybe you're right.

You have to remember, these kinds of games ingrain heavy habits. You get a feel for various nuances in the game (eg shooting people through a wall, recoil of a certain people). They may feel surface level but it can be jarring when it all gets changed.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#484

Earlier quoted context omitted.

> Cmd-F in Terminal.app, finds things in the current terminal session's history. > Cmd-C in Terminal.app, copies the selected text. you gotta love Mac users and their cultural bubble these are non standard keybindings for a Unix shell so if you are in every other Unix, you have to relearn them Apple is basically crippling you and locking you in, teaching you the wrong way to do stuff. It's like learning Italian from…

> you gotta love Mac users and their cultural bubble I've been using Windows for ~10, Linux for ~20, and Mac for 4 years. I've also worked on my own toy terminal emulator and shell. I believe that good design should be recognised for what it is, regardless of branding, and learned from to improve different aspects of the tools we build and use. I would very much appreciate it if we could continue this conversation wi…

> I believe that good design should be recognised for what it is, regardless of branding

I am not at all influenced by the brand.

Windows key was a mistake too IMO (that are two BTW! one emulates the right mouse click).

ALT+space was a perfectly fine combo to press with one thumb (especially on laptop keyboards) to open a menu or the app launcher.

They add nothing to the table, it's just another modifier, they are both seriously inferior to function keys, that Mac tried so hard to remove and failed, because a touchbar sucks compared to a physical key.

Just simple plain HMI since Engelbart proved what computers could do.

> I would very much appreciate it if we could continue this conversation without assuming bias or ignorance.

Being a user and being knowledgeable of what constitute a good input interface are two different things.

If you ask people right now they will say touch screens are great, but they are wrong, physical keys are better, we have senses, if we don't use them, we are artificially making us disabled.

Which is never great.

Devices should enhance our capabilities, not cripple them.

Having to remember hundreds of arcane key combos, spread over 10 modifiers it's the exact opposite of good design.

That's why we invented CUA.

> What is the correct way to copy text from a terminal then?

if mouse is enabled

select with LEFT mouse clicked, paste with MIDDLE mouse click

otherwise

ALT+insert SHIFT+insert

that's legacy though, I agree if you are thinking it, but it's out of necessity, not out of will, that it is better to know what works everywhere.

knowing basic vi will enable you to edit text files everywhere on Unix, Emacs not really, Joe? let's hope it's Linux.

> I just want the key bindings to remain consistent, to reduce mental fatigue.

that's exactly why having CMD, CTRL, OPTION (that everybody else call ALT!) is a bad idea.

Apple is so innovative that they can't let go their original keyboard from 40 years ago.

At least back then the Apple key was the Apple logo, it had a branding purpose.

> If I'd open Counter Strike in VS Code (100% possible, see TFA), then I would 100% expect left click to shoot.

of course. because in that case you would be running CS inside VSCode.

but VSCode could disable overriding what the left click does if they wanted to.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#485

Earlier quoted context omitted.

> a "de_" style map Those prefixes indicate the map mission type, not a style. "de" indicates a de molition or de fusal mission. The actual official map name is what's after the underscore. I think there were only those and the "cs" "counterstrike" hostage maps at the start.

So, you don't remember "es_", hmmm ? Tss, tss.

Nope. I just remember the early versions. I didn't get hooked--stopped well before it was moved to Steam, which I thought was bloatware (and it was back then). My younger brother was obsessed with it for a while, though.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#486
post #142

Earlier quoted context omitted.

Most of them purposely gimp themselves by running in 4:3. I've watched major tournament losses due to pro players not being able to spot someone they would if they were running widescreen.

The reason they run 4:3 on 16:9 monitors is to stretch the horizontal and make their targets effectively larger on their screen. Obviously that comes with downsides as you mention.

Most pros don’t actually stretch their screen. They just run letterbox. https://docs.google.com/spreadsheets/d/1UaM765-S515ibLyPaBtM...

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#487
post #142

Earlier quoted context omitted.

Most of them purposely gimp themselves by running in 4:3. I've watched major tournament losses due to pro players not being able to spot someone they would if they were running widescreen.

Don't you think pros would run widescreen if it was an actual advantage?

One would think.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#488

For anyone interested in WebAssembly and the future of gaming in the browser - my team and I at Wonder Interactive are bringing the full power of native gaming to the web. We're building out a platform and suite of tools that allows developers to publish, host, share, and monetize their games directly to their players online, without 30% fees. The current focus is on the Unreal Engine (4.24, 4.27) and UE5 support whi…

Nice. How will you fix big download times? I imagine it sounds to cool to be able to start a game in a browser straight away until you realise you still have to download it like any native game, so in reality other than avoiding installing a marketplace like Steam it's not much of a difference experience to play in the browser.

The two main ways we address this are with our asset streaming system (only loading in what is needed, everything else loading in the background at runtime) and compression (both data compression and texture compression).

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#489
post #398

This game, and map making using Valve Hammer Editor to make aim and surf maps is what got me into programming and gave me a passion for computers in general. Ah, the nostalgia from the late 90s / early 2000s.

https://youtube.com/@ksfrecords has some chill surf records on display (CS:S). They make surf_ny_advance look trivial.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#490
post #350

Its funny to say but this game has had a huge impact on my life. I've joined cyber cafes and made life-long friends that last till now, travelled to different countries to play against other teams and won tournaments nation-wide when the main prize was a can of beer and a motherboard. We used to pick-up our keyboards, discuss mouse DPI and how it influences aim as well as trying to figure out whether 640 or 800 was t…

Pubmasters https://youtube.com/watch?v=rTTGyWVqJtQ :)
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