Live data from Hacker News

Play Counter Strike 1.6, with full multiplayer, in the browser

play-cs.com

71–80 of 516 posts

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#71
post #53

fy_iceworld was my favorite from 1.6. I recall nothing could touch it with regard to rapid, repeatable chaos. I've probably put 500 hours into that one map alone. You will find an almost identical structure in virtually every Call of Duty multiplayer experience - One big room with 4 "cubes" in it that players fight around, with various degrees of partial cover scattered throughout.

^

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#72
post #7

CS before it went downhill. Played so much de_dust (before de_dust2 became popular) from the beta days to 1.6.

If you played the betas I wonder if you remember beta 7 and the jeepathon2k map. Not many people know that CS had driveable vehicles for a short time. It was pretty silly but a lot of fun.

people forget that CS was a mod of Halo. where of course you could ride a lot of vehicles

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#73

Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game Feels like a lifetime ago

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

You only have ~2 ears, there is no need for 5.1 channel surround sound.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#74

Earlier quoted context omitted.

When did it go downhill? I thought CS: Source was great fun. Didn't really care for CS:Go

op implies that after half life 1 engine cs 1.6 it wasn't same game anymore, which is a common sentiment among people who were there. first, besides I think "urban terror" which was a mod for q2 engine, cs was the first "realistic" shooter, so if you played it beta to 1.6 you were part of the creation of the new genre. second, most of the mechanism from half-life engine were still exposed and the path from beta to 1.…

seems like a absurd reason not to like a game, stuck in nostalgia and district elitism reserved for the "hipster" crowd

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#75

Are there any modern games that recapture the same magic of CS 1.6 custom maps? It feels like custom maps aren't as big a part of gaming now days for some reason

Probably Minecraft and Roblox mods but it helps to be a kid I'm sure.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#76

Earlier quoted context omitted.

If you played the betas I wonder if you remember beta 7 and the jeepathon2k map. Not many people know that CS had driveable vehicles for a short time. It was pretty silly but a lot of fun.

people forget that CS was a mod of Halo. where of course you could ride a lot of vehicles

I'm sure other people will correct you, but cs was a mod of half-life 1, where drivable vehicles were a massive janky hack.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#77

This is pretty wild! Seems like it's running the FWGS xash3d engine, which seems to be some sort of rewrite of the Valve goldsrc engine (which I didn't realize had available code to be rewritten)? I'm curious about how it's actually executing in the browser (WebGL? WebGPU? WASM, even?) but cant seem to be able to get onto a server to poke around at the moment.

The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#78
post #7

CS before it went downhill. Played so much de_dust (before de_dust2 became popular) from the beta days to 1.6.

I'd say Source was great. I sank in multiple thousands of hours in that game - but only playing surf_. (The kind where you had to actually kill enemy players, not the kind where you just surf to a certain platform).

Ah yes, I played tons of surf. Got into coding due to running a surf server in my closet and programming server mods.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#79
post #50

Earlier quoted context omitted.

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

Weird. My experience has always been that headphones are more effective at producing precise 3D sound than speakers. And intuitively, it seems like they should, because they can feed each ear with exactly the sound that ear should hear. That said it does require that the game has good 3D sound generation, which isn't trivial, especially differentiating front and back which requires accounting for the shape of the hum…

Since everybody's headshape and mass is different, it's hard to do binaural audio that works for everyone.

Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency.

A bunch of speakers in a circle around you don't have any of these issues.

Post reply on HN