fy_iceworld was my favorite from 1.6. I recall nothing could touch it with regard to rapid, repeatable chaos. I've probably put 500 hours into that one map alone. You will find an almost identical structure in virtually every Call of Duty multiplayer experience - One big room with 4 "cubes" in it that players fight around, with various degrees of partial cover scattered throughout.
Play Counter Strike 1.6, with full multiplayer, in the browser
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Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#72CS before it went downhill. Played so much de_dust (before de_dust2 became popular) from the beta days to 1.6.
If you played the betas I wonder if you remember beta 7 and the jeepathon2k map. Not many people know that CS had driveable vehicles for a short time. It was pretty silly but a lot of fun.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#73Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game Feels like a lifetime ago
I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#74Earlier quoted context omitted.
When did it go downhill? I thought CS: Source was great fun. Didn't really care for CS:Go
op implies that after half life 1 engine cs 1.6 it wasn't same game anymore, which is a common sentiment among people who were there. first, besides I think "urban terror" which was a mod for q2 engine, cs was the first "realistic" shooter, so if you played it beta to 1.6 you were part of the creation of the new genre. second, most of the mechanism from half-life engine were still exposed and the path from beta to 1.…
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#75Are there any modern games that recapture the same magic of CS 1.6 custom maps? It feels like custom maps aren't as big a part of gaming now days for some reason
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#76Earlier quoted context omitted.
If you played the betas I wonder if you remember beta 7 and the jeepathon2k map. Not many people know that CS had driveable vehicles for a short time. It was pretty silly but a lot of fun.
people forget that CS was a mod of Halo. where of course you could ride a lot of vehicles
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#77This is pretty wild! Seems like it's running the FWGS xash3d engine, which seems to be some sort of rewrite of the Valve goldsrc engine (which I didn't realize had available code to be rewritten)? I'm curious about how it's actually executing in the browser (WebGL? WebGPU? WASM, even?) but cant seem to be able to get onto a server to poke around at the moment.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#78CS before it went downhill. Played so much de_dust (before de_dust2 became popular) from the beta days to 1.6.
I'd say Source was great. I sank in multiple thousands of hours in that game - but only playing surf_. (The kind where you had to actually kill enemy players, not the kind where you just surf to a certain platform).
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#79Earlier quoted context omitted.
I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…
Weird. My experience has always been that headphones are more effective at producing precise 3D sound than speakers. And intuitively, it seems like they should, because they can feed each ear with exactly the sound that ear should hear. That said it does require that the game has good 3D sound generation, which isn't trivial, especially differentiating front and back which requires accounting for the shape of the hum…
Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency.
A bunch of speakers in a circle around you don't have any of these issues.