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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#421
post #373

Earlier quoted context omitted.

I haven't looked in a while but I could never find an easy way to mimic macOS's cmd/ctrl behavior in Linux. Being able to cmd+c to copy from a terminal window comes in clutch.

Ctrl+Shift+C

Not saying it's what's keeping me from using Linux for everything or anything, but that's a more annoying shortcut and also requires me to not accidently do the same key combo that gets used in every other application. It's nice that I can muscle-memory cmd+c on my Mac and not have to think about it when I'm using the terminal specifically

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#422
post #373

Earlier quoted context omitted.

I haven't looked in a while but I could never find an easy way to mimic macOS's cmd/ctrl behavior in Linux. Being able to cmd+c to copy from a terminal window comes in clutch.

With tmux-yank this isn't a problem.

I'll check it out!

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#423
post #421

Earlier quoted context omitted.

Ctrl+Shift+C

Not saying it's what's keeping me from using Linux for everything or anything, but that's a more annoying shortcut and also requires me to not accidently do the same key combo that gets used in every other application. It's nice that I can muscle-memory cmd+c on my Mac and not have to think about it when I'm using the terminal specifically

Ok well enjoyed getting spied on, complaining about the hardware, then forking over more and more money like all mac users seem to do.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#424
post #352

Earlier quoted context omitted.

There's got to be a name for this phenomenon where people focus in on a pattern that may be consistent between events but is actually an incredibly common set of factors that it's totally nom-predictive.

It is an error in Bayesian reasoning. All high school shooters play violent video games, but not all kids who play violent video games are going to shoot up their high schools.

P(A|B) != P(B|A)

Logically, it's affirming the consequent.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#426

Earlier quoted context omitted.

Kids got in serious trouble for this back then too. I'm not sure I could find a article, but I do remember hearing about it happening in the news (post columbine). I'm pretty sure the kids who committed columbine also did this with a Doom level editor. So rightly or not, school officials would see this as copy-cat behavior.

There's got to be a name for this phenomenon where people focus in on a pattern that may be consistent between events but is actually an incredibly common set of factors that it's totally nom-predictive.

I could easily see it being predictive. Not the violent game part, but the map editing. Conducting surveillance, and acquiring maps are well known important steps in evil-doing. It helps with playing around with various scenarios, figuring out your pathing, first open fire there, then fire a bit there, then exit through there. Police likely to come from there, taking them x minutes. They could be stalled by doing y. Etc.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#427

Earlier quoted context omitted.

> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map. This meant…

> a good quality T1 Oh man, I remember the good ol' days, when a 1.5 Mbps connection was unthinkably fast. I imagined only God herself had a T3.

I remember thinking the T1 that lit up my entire school district was insanely fast. That was until I went to college and found they had a 2Gbit fiber optic Internet2 link on campus. That was mind blowing.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#428
post #421

Earlier quoted context omitted.

Not saying it's what's keeping me from using Linux for everything or anything, but that's a more annoying shortcut and also requires me to not accidently do the same key combo that gets used in every other application. It's nice that I can muscle-memory cmd+c on my Mac and not have to think about it when I'm using the terminal specifically

Ok well enjoyed getting spied on, complaining about the hardware, then forking over more and more money like all mac users seem to do.

Eh, I might complain about the hardware sometimes but it's not like I can get a Linux laptop that's anywhere near as good in terms of build quality... Well. Unless I just install Linux on my MacBook of course...

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#429
post #292

Impressing in some sense. But in the end only impressive because it is in the browser. It lagged way to much to be playable. Also sound seem to be not working.

Yeah it was a slideshow for me, and no sound. And getting instant headshotted by guys in Russia with 300 ping. I'm guessing they found a way to make it run properly? edit: Try in Chrome, it is decently playable and has sound, it doesn't work in Firefox.

Oh good idea I used FF too.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#430
post #402
post #85

Man, what a trip down memory lane. Learned to fear that AWP sound again immediately. Counter to others I'm actually surprised by how little I enjoyed it. I used to play a ton of FPSes back in the day (CS betas to 1.6 heyday) then stopped for well over a decade. Picked up Call of Duty during the pandemic as a means to stay social with friends and told myself barely anything had changed. Boy was this a great lesson tha…

Play 2008 COD Modern Warfare, great online maps and play. People are still running servers / mods. Current games control severs, pre 2010 games gave users control.

There's also the iw4x project that brings community servers and patches to the 2009 Modern Warfare 2. The game mechanics, asinine matchmaking algorithm, map design, and monetization model of 2019+ Call of Dutys don't spark joy for those who grew up on 90's/00's PC multiplayer games.
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