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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#251
post #241

Earlier quoted context omitted.

We knew that this would be interpreted as threatening by the powers-that-be at highschool These days that kind of behavior, if reported to law enforcement (mandatory reporting in some cases), will get investigated with the potential for criminal charges, and likely school expulsion.

I wonder if that's legal, given that mapmaking is protected expression, and a recent ruling saying that (public) schools can't police protected expression off of school grounds. Without a clear expression of threat, I don't think simple mapmaking is sufficient grounds for a terror threat charge.

> simple mapmaking

It's not simple mapmaking though is it? It's creating a map inside a video game to simulate school grounds.

Drawing a map of the school and putting it in a frame on your wall? Fine.

Drawing a map, recreating it inside a first person shooter, then spending hours playing (training) memorizing the map? I believe anyone could see that as a terroristic threat.

Edit: Example Legos. Having a Lego model of the US Capital? Fine

Have a Lego Capital, attend the Jan 6 protest, have books and other militia type information? Probably going to get questioned by the feds.

https://www.businessinsider.com/fbi-took-lego-set-of-capitol...

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#252
post #85

Man, what a trip down memory lane. Learned to fear that AWP sound again immediately. Counter to others I'm actually surprised by how little I enjoyed it. I used to play a ton of FPSes back in the day (CS betas to 1.6 heyday) then stopped for well over a decade. Picked up Call of Duty during the pandemic as a means to stay social with friends and told myself barely anything had changed. Boy was this a great lesson tha…

COD is a notoriously shitty game. Counterstrike continues as cs:go, and it's honestly a superb game (and a superb esport).

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#253

Earlier quoted context omitted.

The latency issue would be in the timing of samples between the sound drivers, not from the game to the sound port. The sound data could take 50ms+ to make it through the DAC, but as long as it plays the signal to each driver with enough precision relative to the other (and assuming the response of the driver is sufficient), your brain would get the orientation info. The frames you're seeing are already around 50ms l…

I’m surprised to hear 50ms for audio processing. I’m a music producer and I can feel it at about 20ms of latency. (Pressing key on keyboard (musical) to hearing sound) I would have thought video games wouldn’t have more latency than audio production software.

My DDR setup -- a Windows gaming PC connected to a pretty standard stereo receiver -- has 70ms total latency between button press and audio. That's more than enough to make the game unplayable, except that of course StepMania lets me configure it to pretend button presses occurred 70ms in the past.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#255

Earlier quoted context omitted.

Say what you like about Apple, but having all these functions on the Cmd key instead is not just more logical, it's actually sane (doubly so for the terminal). I think MS has missed an enormous opportunity when they introduced the Win key; and X11 desktops, toolkits, and apps imitated the more familiar (rather than the better) solutions.

Personally thumb + C and thumb + V on apple keyboards always felt a lot easier than pinky finger + C and pinky finger + V which just felt and still feels weird.

Cmd+Shift+T is fine to hold to re-open a tab, but Ctrl+Shift+T makes my hands hurt on a regular keyboard. It's also annoying to have to switch between Ctrl+C to copy in normal apps, but in a terminal that would cancel the command, so you have to do Ctrl+Shift+C there. On a mac keyboard it's always the same. I've tried to use e.g. autohotkey to get the same consistency but it's rather annoying (need to inspect which window is active, sometimes doesn't work).

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#256

Earlier quoted context omitted.

Yes I'm well aware of the consumer whore, but you don't understand, none of this is about money, it's about proper configuration. Vsync: Unbearable amount of input lag, feels like you're moving your mouse in molasses. It can be disabled for free by setting an option. (the amount of lag decreases as refresh rate increases. 60Hz vsync was the worst thing ever. 120Hz is somewhat acceptable). Me and my friends actually e…

Is this actually true, or BS? If true, can someone explain? My mental model is that vsync will lock the framerate to the same as the monitor refresh. So if monitor is 60hz, my games graphical update rate runs at 60fps. Let's say without vsync, my graphical update rate would generously go up to 120hz. Worst case we're talking about an additional input latency due to vsync of maybe 1/60s? 16ms? I don't believe 16ms is…

it's true that all of these things make a pretty noticeable difference when you know what to look for. but you're not going to recognize 60hz or vsync as "unplayable" unless you're very accustomed to playing on a better setup.

> I could understand if the get clock speed was tied to the graphical update rate but I presume that's not the case for CS, server side game etc; or even if it was it's still not going to be that material.

in cs source, the client could not send updates to the server at a faster rate than it was drawing frames. in other words, if you were playing on a 66 tickrate server but only rendering 50 FPS, you were actually losing some simulation fidelity. of course, if you're not the type of person to notice your frame rate dropping to 50 in the first place, you would probably also not notice this consequence. just an interesting technical fact.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#257
I have been recently playing CSGO with my family members.

Its honestly very difficult to play, its really not suited for Casual players(playing on speakers with mediocre mice and so on) especially with the very difficult aiming system.

But I didn't find anything that is both free or basically free and can run on everything, from macbooks with Intel/m2 GPU to a gaming PC.

Overwatch 2, too gimmicky and heavy

Fortnite, same thing and we hate battle royal, so no COD WZ2 and so on.

Its definitely an improvement on playing C&C Generals with endless problems that come with a game, which is checks notes 20 years old now.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#258
post #251
post #241

Earlier quoted context omitted.

I wonder if that's legal, given that mapmaking is protected expression, and a recent ruling saying that (public) schools can't police protected expression off of school grounds. Without a clear expression of threat, I don't think simple mapmaking is sufficient grounds for a terror threat charge.

> simple mapmaking It's not simple mapmaking though is it? It's creating a map inside a video game to simulate school grounds. Drawing a map of the school and putting it in a frame on your wall? Fine. Drawing a map, recreating it inside a first person shooter, then spending hours playing (training) memorizing the map? I believe anyone could see that as a terroristic threat. Edit: Example Legos. Having a Lego model of…

I think you might also need to consider the context though - well before the thought of a “school shooting” was an annual occurrence. If schools had metal detectors it was for knives or worst case, a hand gun. And guns themselves are not universally liked or practiced with. I seriously doubt someone would suggest that playing an fy_ map is grounds for practicing anything except video games. Extending a video game to reproducing a school ground or neighbourhood seems natural - when I wanted to make my first text based game, I tried making it about different rooms of my house, for example. People often want to model the world around them just to see if they can.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#260

I have been recently playing CSGO with my family members. Its honestly very difficult to play, its really not suited for Casual players(playing on speakers with mediocre mice and so on) especially with the very difficult aiming system. But I didn't find anything that is both free or basically free and can run on everything, from macbooks with Intel/m2 GPU to a gaming PC. Overwatch 2, too gimmicky and heavy Fortnite,…

> both free or basically free and can run on everything

Team Fortress 2 is still alive and well

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