Live data from Hacker News

Play Counter Strike 1.6, with full multiplayer, in the browser

play-cs.com

221–230 of 516 posts

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#221

Earlier quoted context omitted.

What is a vent

Vent aka. Ventrilo was a group voice chat application from about 20 years ago. You'd log into a server and have different "chat rooms" to be in, and it was voice-centric (and text to speech and many other features).

Like Mumble?

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#223
post #166

The best FPS. I've been playing COD on PS5, but it is not the same. The game play is so much better, and more intense in Counter-Strike: * Respawn points are consistent * You have to manage money * It gets intense when you are the only one left on your team

Playing an FPS on a console sucks, sorry. The best handling it's a kb+mouse because of the precision.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#224
post #94

Played this for a bit but ran into some trouble with the key mappings. CTRL to crouch means that I can't really press anything else without causing firefox to ruin the game. * CTRL+R (reload) causes the page to refresh * CTRL+W (walk forward) attempts to close the current tab * CTRL+S (walk backward) opens a dialog to save the current page * CTRL+D (walk right) bookmarks the current page Luckily firefox shows a confi…

[deleted]

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#225
post #171

Is this legal? They want my social login for something that might be piracy?

It is not.

To clarify, this mixes proprietary code with GPL code from id software. Valve has spoken out about the engine used [1] before and has barred it from being used for mods on Steam.

[1] http://web.archive.org/web/20160701071741/http://www.moddb.c...

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#226
post #94

Played this for a bit but ran into some trouble with the key mappings. CTRL to crouch means that I can't really press anything else without causing firefox to ruin the game. * CTRL+R (reload) causes the page to refresh * CTRL+W (walk forward) attempts to close the current tab * CTRL+S (walk backward) opens a dialog to save the current page * CTRL+D (walk right) bookmarks the current page Luckily firefox shows a confi…

Say what you like about Apple, but having all these functions on the Cmd key instead is not just more logical, it's actually sane (doubly so for the terminal). I think MS has missed an enormous opportunity when they introduced the Win key; and X11 desktops, toolkits, and apps imitated the more familiar (rather than the better) solutions.

the point of the CTRL key is to send CONTROL messages

anyway, this is just a coincidence, CS was a Windows only exclusive-full-screen game where those combinations had no possible conflict

no one thought we would be playing CS in a browser in the future

on Macs the CMD key is simply a poor man's CTRL key, except when you are in a terminal, where you have to use CTRL again...

doesn't sound so well thought.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#227
post #50

Earlier quoted context omitted.

Weird. My experience has always been that headphones are more effective at producing precise 3D sound than speakers. And intuitively, it seems like they should, because they can feed each ear with exactly the sound that ear should hear. That said it does require that the game has good 3D sound generation, which isn't trivial, especially differentiating front and back which requires accounting for the shape of the hum…

Since everybody's headshape and mass is different, it's hard to do binaural audio that works for everyone. Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency. A bunch of speakers in a circle around you don't have any of these issues.

TBH a bunch of speakers seems like it would be much worse.

If you had an infinite matrix of speakers located at every possible point relative to your head, then you could play each sound from the exact speaker representing the correct direction, and get perfect 3D audio. Maybe it would even be sufficient to have a sphere of speakers around you, or even a circle if elevation isn't relevant in most games.

But in practice we don't have any of those. We have 4 or 5 speakers roughly arranged around the player. If one of those 4 or 5 directions happens to be exactly what you need, then great, play the sound from that speaker and you're good. But if not, then what?

The brain decides the direction of sound based primarily on the relative latency between when it is heard in each ear [0]. How do you create a precise time difference when you have 4-5 different speakers each of which can be heard by both ears?

Plus the game doesn't even usually know exactly where the speakers are located relative to the player's head. Exactly how far away are they? Are the front speakers closer than the back?

With headphones, none of this is a problem. The game can precisely control exactly what the person hears, including precisely controlling interaural time difference.

[0] https://en.wikipedia.org/wiki/Interaural_time_difference

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#228
post #73

Earlier quoted context omitted.

You only have ~2 ears, there is no need for 5.1 channel surround sound.

Did you stop to think for two seconds before posting this? People can tell where a sound is coming from in a 3d space. That’s why you can tell the difference between a sound directly in front of you and directly behind you.

I remember being blindfolded in high school science class and testing this by having someone clap two sticks together around my head. Surprisingly difficult to tell if something is in front or behind you.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#229
post #85

Man, what a trip down memory lane. Learned to fear that AWP sound again immediately. Counter to others I'm actually surprised by how little I enjoyed it. I used to play a ton of FPSes back in the day (CS betas to 1.6 heyday) then stopped for well over a decade. Picked up Call of Duty during the pandemic as a means to stay social with friends and told myself barely anything had changed. Boy was this a great lesson tha…

> Picked up Call of Duty during the pandemic as a means to stay social with friends

The pandemic had some really good times.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#230

Earlier quoted context omitted.

Ohhhh right that reminded me of another anecdote: sound cancellation wasn't really a working tech back then so my Vent buddies hated hearing my game. I would have a little earbud in connected to Vent on my other computer so I could hear them, but they'd always hear my game, so I ended up developing this half-assed skill of speaking only during quiet times.

Ventrillo, a voice chat program popular for gamers. I guess sort of 2002 era Discord.

Like Discord but with like 10ms latency to your friends in the area and no fancy pancy filters adding group delay when you speak.

Overall a way superior experience to what we have today.

I remember having actual effortless conversations on Ventrilo. Nowadays speaking in Discord or MS Teams or what ever is exhausting since you interrupt each other due to the delay.

Phones have also gotten worse. It would be interesting to see a number of round trip "ping" for different Voip providers and phone systems ...

Post reply on HN