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Play Counter Strike 1.6, with full multiplayer, in the browser

play-cs.com

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#211

Earlier quoted context omitted.

Since everybody's headshape and mass is different, it's hard to do binaural audio that works for everyone. Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency. A bunch of speakers in a circle around you don't have any of these issues.

The latency issue would be in the timing of samples between the sound drivers, not from the game to the sound port. The sound data could take 50ms+ to make it through the DAC, but as long as it plays the signal to each driver with enough precision relative to the other (and assuming the response of the driver is sufficient), your brain would get the orientation info. The frames you're seeing are already around 50ms l…

I’m surprised to hear 50ms for audio processing. I’m a music producer and I can feel it at about 20ms of latency. (Pressing key on keyboard (musical) to hearing sound)

I would have thought video games wouldn’t have more latency than audio production software.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#212

Earlier quoted context omitted.

When did it go downhill? I thought CS: Source was great fun. Didn't really care for CS:Go

op implies that after half life 1 engine cs 1.6 it wasn't same game anymore, which is a common sentiment among people who were there. first, besides I think "urban terror" which was a mod for q2 engine, cs was the first "realistic" shooter, so if you played it beta to 1.6 you were part of the creation of the new genre. second, most of the mechanism from half-life engine were still exposed and the path from beta to 1.…

(q2 mod wasn't called urban terror (which is a name of a free software cs remake) but I can't remember what it was called. cs guys originally made "action quake", which was a proto-cs but on quake engine, but I have a strong feeling there was another such mod with "urban" in the name. unlike that anybody who remembers will read this comment…)

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#215
post #94

Played this for a bit but ran into some trouble with the key mappings. CTRL to crouch means that I can't really press anything else without causing firefox to ruin the game. * CTRL+R (reload) causes the page to refresh * CTRL+W (walk forward) attempts to close the current tab * CTRL+S (walk backward) opens a dialog to save the current page * CTRL+D (walk right) bookmarks the current page Luckily firefox shows a confi…

Say what you like about Apple, but having all these functions on the Cmd key instead is not just more logical, it's actually sane (doubly so for the terminal). I think MS has missed an enormous opportunity when they introduced the Win key; and X11 desktops, toolkits, and apps imitated the more familiar (rather than the better) solutions.

Can't speak for Windows, but GNOME and KDE heavily use the window key by default for DE and window management functions. Applications are pretty free to use control and alt keys to their heart's desire (they're free to use the window key too, but if the DE/WM captures a particular hot key, it won't work... it's not often that applications try to actually use it).

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#216

Earlier quoted context omitted.

Say what you like about Apple, but having all these functions on the Cmd key instead is not just more logical, it's actually sane (doubly so for the terminal). I think MS has missed an enormous opportunity when they introduced the Win key; and X11 desktops, toolkits, and apps imitated the more familiar (rather than the better) solutions.

I will concede that for once, Apple's insane keyboard mappings actually work in their favor. But I still won't get them any credit, since it is purely a coincidence that their mappings happened not to mess with this one browser game.

What’s insane about a standardized key mapping that is predictable across apps and works? On windows you can never be sure what any key combo will do from app to app.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#217
post #82

Earlier quoted context omitted.

You generally need special headphones for that and they really didn't work that well 20 years ago. I don't recall there being any way to tell the Half Life engine or my sound card "output 6 channels to the headphones" and the engine wouldn't do A3D if it was a stereo device. By having a 5.1 setup surrounding me (about 2 feet away in each direction, it was.. cluttered), the brain produces a surround sound effect the w…

I have a vivid memory of playing Doom 2 on a 486 in the 90's, hiding in a building with a cyberdemon circling around the outside, and being able to tell exactly where he was based on sound alone. Needless to say Doom produced no more than 2 channels of audio. Interestingly Doom's audio code was licensed from a third party. When they open sourced it, they had to rewrite that part; I think Carmack said he backported Qu…

I had the same experience with doom 2; heard an Imp fireballing me directly behind me so perfectly I spun around in my chair.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#219

Earlier quoted context omitted.

Why don't web games use KeyboardEvent.code for this? That would mostly resolve the issue, assuming browsers are compliant. https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEve...

This sounds like a lot of work to me to address a problem that only impacts 0.1% of players, and KeyboardEvent.code looks pretty obscure.

> 0.1% of players

There are entire countries with different standard keyboard layout than QWERTY, I'm pretty sure that 0.1% is inaccurate.

I also remember that some desktop games handled alternative layouts just fine by default, without reconfiguring key bindings manually. I was only ever affected by QWERTZ, so the impact was limited.

Apparently both desktop and web has the suitable API to handle this well, yet web games don't seem to care.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#220
post #142
post #54

Earlier quoted context omitted.

Meanwhile all of the best players in the world are using 240hz monitors…

Most of them purposely gimp themselves by running in 4:3. I've watched major tournament losses due to pro players not being able to spot someone they would if they were running widescreen.

The reason they run 4:3 on 16:9 monitors is to stretch the horizontal and make their targets effectively larger on their screen.

Obviously that comes with downsides as you mention.

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