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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#51

Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game Feels like a lifetime ago

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

Is this true? I used headphones all throughout my CS days. Stereo sound in headphones was enough to give a competitive advantage.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#52
post #7

CS before it went downhill. Played so much de_dust (before de_dust2 became popular) from the beta days to 1.6.

If you played the betas I wonder if you remember beta 7 and the jeepathon2k map. Not many people know that CS had driveable vehicles for a short time. It was pretty silly but a lot of fun.

Ah, yes, the APC was the best way to die in cs_siege

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#53
fy_iceworld was my favorite from 1.6. I recall nothing could touch it with regard to rapid, repeatable chaos. I've probably put 500 hours into that one map alone.

You will find an almost identical structure in virtually every Call of Duty multiplayer experience - One big room with 4 "cubes" in it that players fight around, with various degrees of partial cover scattered throughout.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#54
post #46

Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game Feels like a lifetime ago

"He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game" People like that always trying to compensate for a lack of skill

Meanwhile all of the best players in the world are using 240hz monitors…

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#55
post #46

Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game Feels like a lifetime ago

"He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game" People like that always trying to compensate for a lack of skill

I wouldn't go that far. Those people are usually still in the top ~5%; just looking for any advantage.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#56

Earlier quoted context omitted.

Sniper bullet to the foot just as instantly deadly as to the head too.

I don't think that was true, even the AWP (highest damage in the game) wouldn't kill people if you shot them in the legs or below. I think at least, was a long time ago I last played the game. Scout was even worse, only headshots would one-shot someone.

It was in the beta days. You could camp the long tunnel on dust and every AWP shot to the terrorist feet as they came down the tunnel (before they could even see you) was an instant kill. It was 'fixed' so you had to hit them in the head for a headshot instant kill.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#57
post #16

this would have been great during high school. we had to install it to thumb drives in order to play.

That brings back memories. We put the files on a shared network drive in highschool (windows computers) to which we had access during our IT classes.

We had teachers who'd let us stay in the classroom over breaks to play the game, lol.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#59

I recall installing CS from CDs. I was so excited to play, but my internet was so slow it took basically the rest of the day to download the updates. Then, when I got into the game, some servers had mods and maps to download which took forever. Needless to say, once I was playing I felt so gradified and cool. My dad brought home a 'flat' CRT a few months later from his work. It felt life changing at the time. A while…

At a LAN party I hosted, I'd typically demolish my friends at CS. So one time, unknown to me, they installed a hack on their side (aimbot?) and always started headshotting me. I remember getting flustered (I was and am a competitive person) and then just broke out laughing.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#60
post #50

Earlier quoted context omitted.

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

Weird. My experience has always been that headphones are more effective at producing precise 3D sound than speakers. And intuitively, it seems like they should, because they can feed each ear with exactly the sound that ear should hear. That said it does require that the game has good 3D sound generation, which isn't trivial, especially differentiating front and back which requires accounting for the shape of the hum…

You generally need special headphones for that and they really didn't work that well 20 years ago. I don't recall there being any way to tell the Half Life engine or my sound card "output 6 channels to the headphones" and the engine wouldn't do A3D if it was a stereo device.

By having a 5.1 setup surrounding me (about 2 feet away in each direction, it was.. cluttered), the brain produces a surround sound effect the way it does in normal life.

An expert would have to speak further about how headphones can emulate that, but I don't recall it ever really being a thing in the early 2000s.

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