Earlier quoted context omitted.
People are just used to wealthy people gaming the tax system to a point it's shocking when someone actually pays them.
With this kind of money, you can absolutely get someone to do all the work you need to make your tax mostly disappear. Heck, they probably find your number and call you directly, you would only have to say "Yes, I want to save a couple million dollars". I'm not saying it's good, but at the moment it's just so easy, risk-free and completely legal.
Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
121–130 of 322 posts
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#122Earlier quoted context omitted.
Yes, I'm merely saying that one can't derive the tax from the $7m without considering expenses. Salaries being taxable at the employees' rate doesn't make it invalid.
plus Steam's cut I'd imagine.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#123Earlier quoted context omitted.
So much depends on how you measure it. But median individual income in the US is quite a bit higher than 19k no matter how you measure it. Real, adjusted, individual including non working and part-time population above 15yo: $38k/yr Including only full-time workers: $57k Median household income: $71k The US has enough problems, no need to make up much smaller income numbers than the reality. https://fred.stlouisfed.o…
Pretty sure GP is talking about net income.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#124And? - Cherry games with Hollow Knight have made more money and it's just a team of three people.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#125Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#126Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#127Glad to see this, because they have worked long and hard on this game. For the optimistic, divide ~$4m (post-tax) by team of 2 for ~20 years (they started work in 2002). They've made some money in the meantime obviously, but seeing the final profit doesn't accurately capture the overall investment. Just in case you were thinking of quitting your day job to become an overnight millionaire making indie games.
They were also making 14-15K per month before that (it's mentioned in the post), so they were already extraordinarily successful as far as 2-person indie gamedev teams go.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#128Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#129Earlier quoted context omitted.
> the median income in the US is $19k (net) per year It's way higher, between $50-70k https://www.census.gov/library/publications/2022/demo/p60-27...
You're looking at the median HOUSEHOLD income. So on average the wages of two people, median income is a bit below half of that at 31k (pre tax I think).
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#130Glad to see this, because they have worked long and hard on this game. For the optimistic, divide ~$4m (post-tax) by team of 2 for ~20 years (they started work in 2002). They've made some money in the meantime obviously, but seeing the final profit doesn't accurately capture the overall investment. Just in case you were thinking of quitting your day job to become an overnight millionaire making indie games.
> divide ~$4m (post-tax) by team of 2 for ~20 years So about $100k per year, per person (after taxes) I know that this is nothing out in Silicon Valley, but for reference, the median income in the US is $19k (net) per year, and about $15k (net) per year in Europe (if you include eastern Europe). I can't tell from your comment whether you feel 100k is high (hence the "optimistic") or low (hence the warning at the end)…