* Real estate is expensive. Landlords take on a lot of risk. A small example is that my landlord noticed that their water bill is absurdly high. Now they have to give everyone notice that they need to look for the source of leaks in their apartment; while the legally-mandated waiting period is going on, they are just losing money on paying for water. Combined with things like rent stabilization, mandatory lease renewal, etc. they might be losing money on rent, even though you think it's "too damn high" or whatever.
* People being loud outside bothering you inside is under your control. Get an apartment on the back of a building. Use double-glazed windows that isolate noise.
* General worker apathy is a product of being paid very poorly. People that would do an excellent job serving you food have found higher-paying jobs; those employers can pick and choose who they employ because the higher salary attracts a steady applicant pool. Again, I think this is just a product of where you eat. Yeah, they are going to fuck up your 99 cent cheeseburger. Go to a restaurant that's $300 a head, and you will probably get exceptional service. You pick what's important to you; money or service. Fortunately, laws ensure that the food at any establishment won't poison you, so at least you don't have to "pay" for that.
* I really think getting something out today is more valuable than making something perfect tomorrow. I can see how this feels bad; software is your craft and mentally you can spare no expense to make something "the best". I feel this way for personal projects, but not for products where I'm being paid. Before I gild the lily, I have to see if anyone even wants the feature. If they do, then refactor and make it perfect. If they don't, delete the experiment. I'm not that upset about this. (As a team lead, I always encourage my team to plan projects to make the codebase cleaner than it was when they started. If we want feature X that depends on subsystem Y, and subsystem Y is falling apart, I always advertise feature X as depending on subsystem Y refactor. You know subsystem Y is getting used because it's already in there, and you know it's important for feature X. So now is the time to improve it! Clean up tech debt and deliver a new shiny for users in the same project. You feel like you're paying down tech debt. The business feels like it's increasing the value of the product. Win/win.)
* Everything is a subscription because everything is a subscription. Gone are games that you play by yourself alone. Now games are online; new content every month, player vs. player, etc. The servers and software engineering behind that cost money. "Pay $60 now to use something forever" is risky financial engineering; $5/month is the real cost.
* I don't know if police don't give a shit about theft, but it's rather a problem that is more difficult to solve than it looks. If you see someone stealing stuff, what do you do? Have a salaried and pensioned police officer on every corner? Should they use deadly force to save your insurance company $100? I don't see an easy answer here, other than to consider all property the problem of an insurance company.
* Many of the people you mention are in prison for their scams. Scams are as old as the human race. It's just something humans do. Not a new phenomenon.
* There is more we can do for the environment, but the US before the EPA and the US after the EPA are dramatically different places. For centuries, you could pour toxic waste into people's drinking water. A lot of people died of dysentery and cancer. There is always more work to do, but we're moving forward, not backwards. Lead isn't in gasoline anymore. Gasoline cars are on the way out. It only gets better from here.
TL;DR: The world isn't going to shit. And you have a lot of control over how noisy your apartment is.