- HN the way I want to read it: https://hw.leftium.com/
- Source code: https://github.com/Leftium/hckrweb
- Weather forecast compared to last two days' weather: https://github.com/Leftium/ultra-weather#readme
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- HN the way I want to read it: https://hw.leftium.com/
- Source code: https://github.com/Leftium/hckrweb
- Weather forecast compared to last two days' weather: https://github.com/Leftium/ultra-weather#readme
https://www.zigpoll.com I don't think I made it clear the last couple of submits that it's a purely solo effort which upon reflection is one of the more interesting things about it!
"color pallet" didn't look right. Maybe "colour palette", though it's hard to be sure whether both halves are just American.
Think Storybook but simpler, faster, better Typescript support, and uses esbuild by default.
...Is the aim. I'm the sole lead dev working on it at the moment up against the ~10-20 strong team who built most of Storybook, so it's a long road ahead, but it's growing into something I'm quite proud of and happy about.
It's a site full of content generators for tabletop role-playing games. Some are more technically complex than others - the GLSL-based planet generator, for example.
The same gameboy emulator rewritten in C++, Go, Nim, PHP, Cython, Python, Rust, and Zig (and WIP typescript); mostly to teach myself the languages and to compare and contrast their idioms.
Also, when taken with a very large grain of salt, usable as a language benchmark (As with all benchmarks, there are lots of caveats - but as far as I’m aware this is unique in being “the same code in multiple languages” and “several thousand lines of code”):
$ ./utils/bench.py
rs / lto : Emulated 15763 frames in 10.00s (1576fps)
cpp / lto : Emulated 14737 frames in 10.00s (1474fps)
rs / release: Emulated 13183 frames in 10.00s (1318fps)
cpp / release: Emulated 12966 frames in 10.00s (1297fps)
zig / release: Emulated 8792 frames in 10.00s (879fps)
nim / speed : Emulated 8127 frames in 10.00s (812fps)
nim / release: Emulated 6161 frames in 10.00s (616fps)
cpp / debug : Emulated 5693 frames in 10.00s (569fps)
go / release: Emulated 5040 frames in 10.00s (504fps)
pxd / release: Emulated 3792 frames in 10.00s (379fps)
nim / debug : Emulated 1968 frames in 10.00s (196fps)
rs / debug : Emulated 1676 frames in 10.00s (168fps)
py / mypyc : Emulated 887 frames in 10.01s (89fps)
php / opcache: Emulated 613 frames in 10.01s (61fps)
php / release: Emulated 255 frames in 10.01s (25fps)
py / release: Emulated 101 frames in 10.06s (10fps)
zig / safe : Emulated 40 frames in 10.00s (4fps)A macOS command-line "multi-tool" for working with Apple Photos. Allows you to export photos (along with all the metadata), batch-edit metadata such as times and timezones, explore the AI metadata Apple computes for each photo (but doesn't make available to the user) such as "well timed shot", "pleasant composition", etc, compare libraries, sync metadata between libraries, and much more! It's written in python and provides a full python API for interacting with Photos.
It's not 100% done yet - the rough MVP functionality is in place - but I'd love to know what people think https://shielded.dev/ Simple API controlled README "shields". Lets you update a custom badge by API - fully open source. Lets you update the badges to say whatever you want as part of your CI process. For instance we have it show the number of build warnings the most recent build generated. Example badge: https:/…
(I first looked around the page, then around the main github repo looking for an example, before eventually reading the rest of your comment and seeing one there :P)
It's not 100% done yet - the rough MVP functionality is in place - but I'd love to know what people think https://shielded.dev/ Simple API controlled README "shields". Lets you update a custom badge by API - fully open source. Lets you update the badges to say whatever you want as part of your CI process. For instance we have it show the number of build warnings the most recent build generated. Example badge: https:/…
You should put an example badge on the page :) (I first looked around the page, then around the main github repo looking for an example, before eventually reading the rest of your comment and seeing one there :P)
It's not entirely ready yet - especially the landing page.