Earlier quoted context omitted.
>VRChat is winning VR. >nothing reaches the scale of VRChat's community, platform, and developer ecosystem. Neos and Chillout require VR. Most VRChat players play the game without VR.
Source?
Look at the last graph which compares the total vrchat player count to the steam player count. All non Steam users are Quest users. There are more Steam users than Quest users even that the Quest is a much bigger VR platform than PCVR. The Steam player count is so high because it is counting desktop users who do not use VR.
This data does not support my argumunt that most vrchat players play on desktop. I would be curious about focusing on just the Steam users and seeing what percentage of them used VR.