Where is the fifth secret?
Summer Afternoon – A WebGL Experiment
121–130 of 205 posts
Re: Summer Afternoon – A WebGL Experiment
#122Re: Summer Afternoon – A WebGL Experiment
#123Earlier quoted context omitted.
[SPOILER AHEAD] On mobile it's very hard. You can't jump and go forward at the same time, and there's radius when you turn, so precise positioning is fiddly.
Gotta put that second finger to use while you're running forward!
Re: Summer Afternoon – A WebGL Experiment
#124Can anyone recommend some chill games like this one, seems like an ok game for a kid to play. I remember the adventure game from the 90s where I was playing a little dog.
Re: Summer Afternoon – A WebGL Experiment
#125This.. is incorrect. If I go to chrome://gpu (I'm using Chrome on Windows!) it says "WebGL2: Hardware accelerated". I have an RTX 3060. There is no reason this shouldn't work.
There's no error in the console for me to go off of, and the source code is packed/obfuscated, so I can't tell what the problem is. I can't tell if it's pre-emptively refusing to run because I'm not on a whitelist, or running into some sort of error.
Re: Summer Afternoon – A WebGL Experiment
#126Re: Summer Afternoon – A WebGL Experiment
#127Can anyone recommend some chill games like this one, seems like an ok game for a kid to play. I remember the adventure game from the 90s where I was playing a little dog.
Re: Summer Afternoon – A WebGL Experiment
#128> Seems like WebGL2 is not supported by you browser Please update it to access the experience. This.. is incorrect. If I go to chrome://gpu (I'm using Chrome on Windows!) it says "WebGL2: Hardware accelerated". I have an RTX 3060. There is no reason this shouldn't work. There's no error in the console for me to go off of, and the source code is packed/obfuscated, so I can't tell what the problem is. I can't tell if i…
Canvas: Hardware accelerated Canvas out-of-process rasterization: Disabled Direct Rendering Display Compositor: Disabled Compositing: Hardware accelerated Multiple Raster Threads: Enabled OpenGL: Enabled Rasterization: Hardware accelerated Raw Draw: Disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated WebGPU: Hardware accelerated
Re: Summer Afternoon – A WebGL Experiment
#129In my firefox I can only jump once though -_-. Clicking out- and inside again let's me do another hop.
Re: Summer Afternoon – A WebGL Experiment
#130Insanely cool demo. I’m amazed I can open this and it run at 60fps within a ~~second~~ on my iPhone. Crazy the power that I have with it, when it spends most of its time in my pocket or playing music. I wish we could show some of the early computer engineers some of this kind of thing.