I'm amazed how well it works on mobile. So smooth!
Don't be surprised at how powerful modern mobile devices are.
Summer Afternoon – A WebGL Experiment
101–110 of 205 posts
Re: Summer Afternoon – A WebGL Experiment
#102I love the color palette and music, really relaxing and it was a nice surprise to see it is multiplayer Works really well on Firefox for Android too!
No sound or music for me on mobile Safari (iPhone) but rendering is smooth.
Re: Summer Afternoon – A WebGL Experiment
#103As I ran through the trees, with the sunlight changing, it brought back some little flashbacks of me doing exactly that when I was that height! Very cool!
Re: Summer Afternoon – A WebGL Experiment
#104Insanely cool demo. I’m amazed I can open this and it run at 60fps within a ~~second~~ on my iPhone. Crazy the power that I have with it, when it spends most of its time in my pocket or playing music. I wish we could show some of the early computer engineers some of this kind of thing.
> I wish we could show some of the early computer engineers some of this kind of thing. I often fantasize about this, just knowing even what 10-year-old me would have thought about it.
Re: Summer Afternoon – A WebGL Experiment
#105And nice art style. It has good vibes for sure.
Re: Summer Afternoon – A WebGL Experiment
#106Earlier quoted context omitted.
Don't stop there. You can also dynamically update the game program by sending WASM/JavaScripts via WebSocket/WebTransport. WebGL games will have a bright future. Also, this game is very well designed, I found all 5 secrets and I loved the process :)
No they won't, as native and streaming provide much better tooling and access to modern hardware features. All Flash indie games moved away from the browser, and don't have any reason to come back. Examples like this one are the exception.
Re: Summer Afternoon – A WebGL Experiment
#107Earlier quoted context omitted.
No sound or music for me on mobile Safari (iPhone) but rendering is smooth.
I had music on my iPhone in mobile Safari. But the ringer switch had to be on and I had to press the top right sound button.
Re: Summer Afternoon – A WebGL Experiment
#108Crashed both Safari and Chrome on iPad Pro 3rd gen :(
Re: Summer Afternoon – A WebGL Experiment
#109I looove this. I agree with the other commenters that this has a special feeling. And that the future for web games is bright. (For as long as Google is spearheading features with Chrome.) I guarantee this game wasn't built with Unity: 1) Unity bad for building WebGL games. It does multiple conversions to make a WebGL build. Unity offers live editing in its application, but that doesn't apply to web; whereas modern t…
Unity has issues indeed, unfortunately. The developer experience is shit. If you want to mitigate the user experience, you can use our open-source optimization package: https://github.com/CrazyGamesCom/unity-optimizations-package (feedback welcome!)