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Summer Afternoon – A WebGL Experiment

summer-afternoon.vlucendo.com

101–110 of 205 posts

Re: Summer Afternoon – A WebGL Experiment

#101
post #6

I'm amazed how well it works on mobile. So smooth!

Don't be surprised at how powerful modern mobile devices are.

My 2017 PH-1 running vanilla Android 9 played this without a single issue. Not only new phones - feels future to me

Re: Summer Afternoon – A WebGL Experiment

#102

I love the color palette and music, really relaxing and it was a nice surprise to see it is multiplayer Works really well on Firefox for Android too!

No sound or music for me on mobile Safari (iPhone) but rendering is smooth.

I had music on my iPhone in mobile Safari. But the ringer switch had to be on and I had to press the top right sound button.

Re: Summer Afternoon – A WebGL Experiment

#103
Love how smooth this is, even on a phone! Really well done, not just from a technical point of view, but aesthetically as well.

As I ran through the trees, with the sunlight changing, it brought back some little flashbacks of me doing exactly that when I was that height! Very cool!

Re: Summer Afternoon – A WebGL Experiment

#104

Insanely cool demo. I’m amazed I can open this and it run at 60fps within a ~~second~~ on my iPhone. Crazy the power that I have with it, when it spends most of its time in my pocket or playing music. I wish we could show some of the early computer engineers some of this kind of thing.

> I wish we could show some of the early computer engineers some of this kind of thing. I often fantasize about this, just knowing even what 10-year-old me would have thought about it.

The 80s is the perfect sweet spot for my go-back-in-time-and-share-modern-tech fantasies. It's recent enough for people to know about computers but just barely enough that they'd be absolutely blown away.

Re: Summer Afternoon – A WebGL Experiment

#106
post #98
post #87

Earlier quoted context omitted.

Don't stop there. You can also dynamically update the game program by sending WASM/JavaScripts via WebSocket/WebTransport. WebGL games will have a bright future. Also, this game is very well designed, I found all 5 secrets and I loved the process :)

No they won't, as native and streaming provide much better tooling and access to modern hardware features. All Flash indie games moved away from the browser, and don't have any reason to come back. Examples like this one are the exception.

Yeah. There were so many great indie flash games on sites like Newgrounds. Quite sad that it’s all gone away. I wish flash had been open-sourced rather than just killed off.

Re: Summer Afternoon – A WebGL Experiment

#107

Earlier quoted context omitted.

No sound or music for me on mobile Safari (iPhone) but rendering is smooth.

I had music on my iPhone in mobile Safari. But the ringer switch had to be on and I had to press the top right sound button.

I had sound on iPhone until I unplugged my headphones, then I couldn’t figure out how to turn it back on.

Re: Summer Afternoon – A WebGL Experiment

#109

I looove this. I agree with the other commenters that this has a special feeling. And that the future for web games is bright. (For as long as Google is spearheading features with Chrome.) I guarantee this game wasn't built with Unity: 1) Unity bad for building WebGL games. It does multiple conversions to make a WebGL build. Unity offers live editing in its application, but that doesn't apply to web; whereas modern t…

So happy to read in a top comment on HN that the future for web games is bright :-) We've been betting on it for a while[0] and it should only get better with WebGPU.

Unity has issues indeed, unfortunately. The developer experience is shit. If you want to mitigate the user experience, you can use our open-source optimization package: https://github.com/CrazyGamesCom/unity-optimizations-package (feedback welcome!)

[0]: https://www.crazygames.com/

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